프로퍼티 | 타입 | 설명 | |
---|---|---|---|
primOOBoffset | System.Vector3 | ||
primOOBsize | System.Vector3 | ||
prim_geom |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_primIsRemovedLock | object |
메소드 | 설명 | |
---|---|---|
AddAngularForce ( System.Vector3 force, bool pushforce ) : void | ||
AddCollisionEvent ( uint collidedWith, |
||
AddForce ( System.Vector3 force, bool pushforce ) : void | ||
CalcPrimBodyData ( ) : void | ||
ChangeAdd ( ) : void | ||
ChangeAddAngularForce ( System.Vector3 arg ) : void | ||
ChangeAddForce ( object arg ) : void | ||
ChangeFloatOnWater ( bool arg ) : void | ||
ChangeOrientation ( Quaternion newrot ) : void | ||
ChangePhysicsStatus ( bool newphys ) : void | ||
ChangePosition ( System.Vector3 newpos ) : void | ||
ChangePrimSizeShape ( ) : void | ||
ChangeSetTorque ( System.Vector3 newtorque ) : void | ||
ChangeShape ( PrimitiveBaseShape arg ) : void | ||
ChangeSize ( System.Vector3 arg ) : void | ||
ClearVelocity ( ) : void | ||
CreateGeom ( |
||
CrossingFailure ( ) : void | ||
Delink ( ) : void | ||
DestroyBody ( ) : void | ||
DisableBodySoft ( ) : void | ||
EnableBodySoft ( ) : void | ||
ForceSetRotVelocity ( System.Vector3 velocity ) : void | ||
ForceSetVelocity ( System.Vector3 velocity ) : void | ||
FromDMass ( |
||
FromMatrix4 ( Matrix4 pMat, |
||
GetContactParam ( |
||
Link ( |
||
LinkGroupToThis ( |
||
LockAngularMotion ( System.Vector3 axis ) : void | ||
Move ( float timestep ) : void | ||
ODEPrim ( string name, byte physicsType, PrimitiveBaseShape shape, System.Vector3 position, System.Vector3 size, Quaternion rotation, int material, float friction, float restitution, float gravityMultiplier, float density, |
||
ParentPrim ( |
||
SendCollisions ( ) : bool | ||
SetCameraPos ( Quaternion CameraRotation ) : void | ||
SetGeom ( |
||
SetMaterial ( int pMaterial, float friction, float restitution, float gravityMultiplier, float density ) : void | ||
SetPrimForDeletion ( ) : void | ||
SetPrimForRemoval ( ) : void | ||
SubscribeEvents ( int ms ) : void | ||
SubscribedEvents ( ) : bool | ||
UnSubscribeEvents ( ) : void | ||
UpdatePositionAndVelocity ( float timestep ) : void | ||
VehicleFlags ( int param, bool remove ) : void | ||
VehicleFloatParam ( int param, float value ) : void | ||
VehicleRotationParam ( int param, Quaternion rotation ) : void | ||
VehicleVectorParam ( int param, System.Vector3 value ) : void | ||
changedisable ( ) : void |
메소드 | 설명 | |
---|---|---|
CalculatePrimVolume ( ) : float | ||
ChangeAcceleration ( Object arg ) : void | ||
ChangeAngVelocity ( System.Vector3 arg ) : void | ||
ChangeAngularLock ( System.Vector3 newlock ) : void | ||
ChangeForce ( System.Vector3 force, bool pushforce ) : void | ||
ChangeLink ( |
||
ChangeSelectedStatus ( bool newsel ) : void | ||
ChangeSetCameraPos ( Quaternion CameraRotation ) : void | ||
ChangeVehicleFlags ( int param, bool remove ) : void | ||
ChangeVehicleFloatParam ( int param, float value ) : void | ||
ChangeVehicleRotationParam ( int param, Quaternion rotation ) : void | ||
ChangeVehicleType ( int value ) : void | ||
ChangeVehicleVectorParam ( int param, System.Vector3 value ) : void | ||
ChangeVolDetect ( bool arg ) : void | ||
Changevelocity ( System.Vector3 arg ) : void | ||
ChildDelink ( |
||
ChildRemove ( |
||
ChildSetGeom ( |
||
ConvertTodQuat ( Quaternion q ) : |
||
CreateAMotor ( System.Vector3 axis ) : void | ||
DMassCopy ( |
||
DMassDup ( |
||
DeletePrimLocked ( ) : void | ||
DoNullChange ( ) : void | ||
MakeBody ( ) : void | ||
QuaternionIsFinite ( Quaternion q ) : bool | ||
RemoveGeom ( ) : void | ||
ResetCollisionAccounting ( ) : void | ||
SetInStaticSpace ( |
||
UpdateChildsfromgeom ( ) : void | ||
UpdateDataFromGeom ( ) : void |
public AddAngularForce ( System.Vector3 force, bool pushforce ) : void | ||
force | System.Vector3 | |
pushforce | bool | |
리턴 | void |
public AddCollisionEvent ( uint collidedWith, |
||
collidedWith | uint | |
contact | ||
리턴 | void |
public AddForce ( System.Vector3 force, bool pushforce ) : void | ||
force | System.Vector3 | |
pushforce | bool | |
리턴 | void |
public ChangeAddAngularForce ( System.Vector3 arg ) : void | ||
arg | System.Vector3 | |
리턴 | void |
public ChangeOrientation ( Quaternion newrot ) : void | ||
newrot | Quaternion | |
리턴 | void |
public ChangePhysicsStatus ( bool newphys ) : void | ||
newphys | bool | |
리턴 | void |
public ChangePosition ( System.Vector3 newpos ) : void | ||
newpos | System.Vector3 | |
리턴 | void |
public ChangeSetTorque ( System.Vector3 newtorque ) : void | ||
newtorque | System.Vector3 | |
리턴 | void |
public ChangeShape ( PrimitiveBaseShape arg ) : void | ||
arg | PrimitiveBaseShape | |
리턴 | void |
public CreateGeom ( |
||
m_targetSpace | ||
리턴 | void |
public ForceSetRotVelocity ( System.Vector3 velocity ) : void | ||
velocity | System.Vector3 | |
리턴 | void |
public ForceSetVelocity ( System.Vector3 velocity ) : void | ||
velocity | System.Vector3 | |
리턴 | void |
public FromMatrix4 ( Matrix4 pMat, |
||
pMat | Matrix4 | |
obj | ||
리턴 |
public GetContactParam ( |
||
actor | ||
contact | ||
리턴 | void |
public Link ( |
||
obj | ||
리턴 | void |
public LinkGroupToThis ( |
||
objs | ||
리턴 | void |
public LockAngularMotion ( System.Vector3 axis ) : void | ||
axis | System.Vector3 | |
리턴 | void |
public ODEPrim ( string name, byte physicsType, PrimitiveBaseShape shape, System.Vector3 position, System.Vector3 size, Quaternion rotation, int material, float friction, float restitution, float gravityMultiplier, float density, |
||
name | string | |
physicsType | byte | |
shape | PrimitiveBaseShape | |
position | System.Vector3 | |
size | System.Vector3 | |
rotation | Quaternion | |
material | int | |
friction | float | |
restitution | float | |
gravityMultiplier | float | |
density | float | |
parent_scene | ||
리턴 | System |
public SetCameraPos ( Quaternion CameraRotation ) : void | ||
CameraRotation | Quaternion | |
리턴 | void |
public SetMaterial ( int pMaterial, float friction, float restitution, float gravityMultiplier, float density ) : void | ||
pMaterial | int | |
friction | float | |
restitution | float | |
gravityMultiplier | float | |
density | float | |
리턴 | void |
public UpdatePositionAndVelocity ( float timestep ) : void | ||
timestep | float | |
리턴 | void |
public VehicleFlags ( int param, bool remove ) : void | ||
param | int | |
remove | bool | |
리턴 | void |
public VehicleFloatParam ( int param, float value ) : void | ||
param | int | |
value | float | |
리턴 | void |
public VehicleRotationParam ( int param, Quaternion rotation ) : void | ||
param | int | |
rotation | Quaternion | |
리턴 | void |
public VehicleVectorParam ( int param, System.Vector3 value ) : void | ||
param | int | |
value | System.Vector3 | |
리턴 | void |