프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BuildPhysicalTerrain | |||
DetailLog | void | ||
UpdateTerrain | void |
메소드 | 설명 | |
---|---|---|
BSTerrainManager ( |
||
ClampPositionIntoKnownTerrain ( System.Vector3 pPos ) : System.Vector3 | ||
CreateInitialGroundPlaneAndTerrain ( ) : void | ||
Dispose ( ) : void | ||
GetTerrainHeightAtXYZ ( System.Vector3 pos ) : float | ||
GetWaterLevelAtXYZ ( System.Vector3 pos ) : float | ||
IsWithinKnownTerrain ( System.Vector3 pos ) : bool | ||
ReleaseGroundPlaneAndTerrain ( ) : void | ||
ReleaseTerrain ( ) : void | ||
SetTerrain ( float heightMap ) : void |
메소드 | 설명 | |
---|---|---|
BuildPhysicalTerrain ( uint id, float heightMap ) : |
||
DetailLog ( string msg ) : void | ||
UpdateTerrain ( uint id, float heightMap ) : void |
public BSTerrainManager ( |
||
physicsScene | ||
리턴 | System |
public ClampPositionIntoKnownTerrain ( System.Vector3 pPos ) : System.Vector3 | ||
pPos | System.Vector3 | |
리턴 | System.Vector3 |
public CreateInitialGroundPlaneAndTerrain ( ) : void | ||
리턴 | void |
public GetTerrainHeightAtXYZ ( System.Vector3 pos ) : float | ||
pos | System.Vector3 | |
리턴 | float |
public GetWaterLevelAtXYZ ( System.Vector3 pos ) : float | ||
pos | System.Vector3 | |
리턴 | float |
public IsWithinKnownTerrain ( System.Vector3 pos ) : bool | ||
pos | System.Vector3 | |
리턴 | bool |