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설명 |
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BSShapeMesh ( BulletShape pShape ) : System |
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CreatePhysicalMeshShape ( BSScene physicsScene, BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OpenMetaverse size, float lod, CreateShapeCall makeShape ) : BulletShape |
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Dereference ( BSScene physicsScene ) : void |
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GetReference ( BSScene pPhysicsScene, BSPhysObject pPrim ) : BSShape |
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GetReference ( BSScene physicsScene, bool forceRebuild, BSPhysObject prim ) : BSShape |
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TryGetMeshByPtr ( BulletShape pShape, BSShapeMesh &outMesh ) : bool |
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