C# 클래스 Universe.Physics.BulletSPlugin.BSShapeMesh

상속: BSShape
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe 1 사용 예제들

공개 메소드들

메소드 설명
BSShapeMesh ( BulletShape pShape ) : System
CreatePhysicalMeshShape ( BSScene physicsScene, BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OpenMetaverse size, float lod, CreateShapeCall makeShape ) : BulletShape
Dereference ( BSScene physicsScene ) : void
GetReference ( BSScene pPhysicsScene, BSPhysObject pPrim ) : BSShape
GetReference ( BSScene physicsScene, bool forceRebuild, BSPhysObject prim ) : BSShape
TryGetMeshByPtr ( BulletShape pShape, BSShapeMesh &outMesh ) : bool

비공개 메소드들

메소드 설명
CreatePhysicalMesh ( BSScene physicsScene, BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OpenMetaverse size, float lod ) : BulletShape

메소드 상세

BSShapeMesh() 공개 메소드

public BSShapeMesh ( BulletShape pShape ) : System
pShape BulletShape
리턴 System

CreatePhysicalMeshShape() 공개 정적인 메소드

public static CreatePhysicalMeshShape ( BSScene physicsScene, BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OpenMetaverse size, float lod, CreateShapeCall makeShape ) : BulletShape
physicsScene BSScene
prim BSPhysObject
newMeshKey System.UInt64
pbs PrimitiveBaseShape
size OpenMetaverse
lod float
makeShape CreateShapeCall
리턴 BulletShape

Dereference() 공개 메소드

public Dereference ( BSScene physicsScene ) : void
physicsScene BSScene
리턴 void

GetReference() 공개 메소드

public GetReference ( BSScene pPhysicsScene, BSPhysObject pPrim ) : BSShape
pPhysicsScene BSScene
pPrim BSPhysObject
리턴 BSShape

GetReference() 공개 정적인 메소드

public static GetReference ( BSScene physicsScene, bool forceRebuild, BSPhysObject prim ) : BSShape
physicsScene BSScene
forceRebuild bool
prim BSPhysObject
리턴 BSShape

TryGetMeshByPtr() 공개 정적인 메소드

public static TryGetMeshByPtr ( BulletShape pShape, BSShapeMesh &outMesh ) : bool
pShape BulletShape
outMesh BSShapeMesh
리턴 bool