프로퍼티 | 타입 | 설명 | |
---|---|---|---|
PhysicsScene | |||
m_body1 | |||
m_body2 | |||
m_constraint | |||
m_enabled | bool | ||
m_world |
메소드 | 설명 | |
---|---|---|
BSConstraint ( |
||
CalculateTransforms ( ) : bool | ||
Dispose ( ) : void | ||
RecomputeConstraintVariables ( float mass ) : bool | ||
SetAngularLimits ( System.Vector3 low, System.Vector3 high ) : bool | ||
SetLinearLimits ( System.Vector3 low, System.Vector3 high ) : bool | ||
SetSolverIterations ( float cnt ) : bool |
public BSConstraint ( |
||
world | ||
리턴 | System |
public RecomputeConstraintVariables ( float mass ) : bool | ||
mass | float | |
리턴 | bool |
public SetAngularLimits ( System.Vector3 low, System.Vector3 high ) : bool | ||
low | System.Vector3 | |
high | System.Vector3 | |
리턴 | bool |
public SetLinearLimits ( System.Vector3 low, System.Vector3 high ) : bool | ||
low | System.Vector3 | |
high | System.Vector3 | |
리턴 | bool |
protected BulletConstraint,Universe.Physics.BulletSPlugin m_constraint | ||
리턴 |