C# 클래스 Universe.Modules.Terrain.FileLoaders.RAW32

상속: ITerrainLoader
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe

공개 메소드들

메소드 설명
LoadFile ( string filename, IScene scene ) : ITerrainChannel
LoadFile ( string filename, IScene scene, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight ) : ITerrainChannel
LoadStream ( Stream s, IScene scene ) : ITerrainChannel
SaveFile ( string filename, ITerrainChannel map ) : void
SaveStream ( Stream s, ITerrainChannel map ) : void
ToString ( ) : string

메소드 상세

LoadFile() 공개 메소드

public LoadFile ( string filename, IScene scene ) : ITerrainChannel
filename string
scene IScene
리턴 ITerrainChannel

LoadFile() 공개 메소드

public LoadFile ( string filename, IScene scene, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight ) : ITerrainChannel
filename string
scene IScene
offsetX int
offsetY int
fileWidth int
fileHeight int
sectionWidth int
sectionHeight int
리턴 ITerrainChannel

LoadStream() 공개 메소드

public LoadStream ( Stream s, IScene scene ) : ITerrainChannel
s Stream
scene IScene
리턴 ITerrainChannel

SaveFile() 공개 메소드

public SaveFile ( string filename, ITerrainChannel map ) : void
filename string
map ITerrainChannel
리턴 void

SaveStream() 공개 메소드

public SaveStream ( Stream s, ITerrainChannel map ) : void
s Stream
map ITerrainChannel
리턴 void

ToString() 공개 메소드

public ToString ( ) : string
리턴 string