메소드 |
설명 |
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AuthenticateUser ( IScenePresence sp, string message ) : bool |
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CanRead ( UUID AgentID ) : bool |
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CanWrite ( UUID AgentID ) : bool |
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EventManager_OnMakeChildAgent ( IScenePresence presence, GridRegion destination ) : void |
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EventManager_OnMakeRootAgent ( IScenePresence presence ) : void |
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FireConsole ( string message ) : void |
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ParseMessage ( IScenePresence sp, string message, bool firstLogin ) : bool |
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SendConsoleEventEQM ( UUID AgentID, string text ) : void |
Send a console message to the viewer |
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SimConsoleAsyncResponder ( Stream request, UUID agentID ) : byte[] |
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