프로퍼티 | 타입 | 설명 | |
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m_sp | IScenePresence |
프로퍼티 | 타입 | 설명 | |
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_updateMonitor | IAgentUpdateMonitor | ||
m_appearance |
메소드 | 설명 | |
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AvatarAppearanceModule ( IScenePresence sp ) : System | ||
Close ( ) : void | ||
SendAppearanceToAgent ( IScenePresence avatar ) : void |
Send appearance data to an agent.
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SendAppearanceToAllOtherAgents ( ) : void |
Send this agent's appearance to all other root and child agents in the scene This agent must be root.
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SendAvatarDataToAgent ( IScenePresence avatar, bool sendAppearance ) : void |
Send avatar data to an agent.
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SendAvatarDataToAllAgents ( bool sendAppearance ) : void |
Send this agent's avatar data to all other root and child agents in the scene This agent must be root. This avatar will receive its own update.
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SendOtherAgentsAppearanceToMe ( ) : void |
Send appearance from all other root agents to this agent. this agent can be either root or child
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SendOtherAgentsAvatarDataToMe ( ) : void |
Send avatar data for all other root agents to this agent, this agent can be either a child or root
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메소드 | 설명 | |
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CheckToMakeSureWearablesHaveBeenSent ( object sender, System.Timers.ElapsedEventArgs e ) : void |
This makes sure that after the agent has entered the sim that they have their clothes and that they all exist
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EventManager_OnMakeRootAgent ( IScenePresence presence ) : void |
public AvatarAppearanceModule ( IScenePresence sp ) : System | ||
sp | IScenePresence | |
리턴 | System |
public SendAppearanceToAgent ( IScenePresence avatar ) : void | ||
avatar | IScenePresence | |
리턴 | void |
public SendAvatarDataToAgent ( IScenePresence avatar, bool sendAppearance ) : void | ||
avatar | IScenePresence | |
sendAppearance | bool | |
리턴 | void |
public SendAvatarDataToAllAgents ( bool sendAppearance ) : void | ||
sendAppearance | bool | |
리턴 | void |
protected AvatarAppearance,Universe.Framework.ClientInterfaces m_appearance | ||
리턴 |