프로퍼티 | 타입 | 설명 | |
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BAKE_INDICES | byte[] | ||
TEXTURE_COUNT | int | ||
VISUALPARAM_COUNT | int |
메소드 | 설명 | |
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AvatarAppearance ( ) : System | ||
AvatarAppearance ( |
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AvatarAppearance ( |
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AvatarAppearance ( UUID owner ) : System | ||
AvatarAppearance ( UUID avatarID, |
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AvatarAppearance ( UUID avatarID, OSDMap map ) : System | ||
CheckWhetherAttachmentChanged ( int attPnt, UUID item, UUID assetID ) : bool |
Returns whether an attachment will require a save to the avatar service
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ClearAttachments ( ) : void | ||
ClearWearables ( ) : void | ||
DetachAttachment ( UUID itemID ) : bool | ||
FromOSD ( OSDMap map ) : void | ||
GetAssetsFrom ( |
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GetAttachments ( ) : List |
Get a list of the attachments, note that there may be duplicate attach points
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GetAttachmentsDictionary ( ) : List |
Get a list of the attachments, note that there may be duplicate attach points
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GetAttachpoint ( UUID itemID ) : int | ||
Pack ( ) : OSDMap |
Create an OSDMap from the appearance data
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ResetAppearance ( ) : void | ||
SetAppearance ( |
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SetAttachment ( int attachpoint, UUID item, UUID asset ) : bool |
DEPRECATED: USE SetAttachments now Add an attachment, if the attach point has the 0x80 bit set then we assume this is an append operation otherwise we replace whatever is currently attached at the attach point
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SetAttachments ( ISceneEntity attachments ) : void | ||
SetCachedWearables ( PresenceInfo wearables ) : void | ||
SetDefaultWearables ( ) : void | ||
SetHeight ( ) : void | ||
SetTextureEntries ( |
Set up appearance textures. Returns Boolean that indicates whether the new entries actually change the existing values.
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SetVisualParams ( byte visualParams ) : bool |
Set up visual parameters for the avatar and refresh the avatar height Returns Boolean that indicates whether the new entries actually change the existing values.
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SetWearable ( int wearableId, |
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ToOSD ( ) : OSDMap | ||
ToString ( ) : string | ||
Unpack ( OSDMap data ) : void |
Unpack and OSDMap and initialize the appearance from it
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메소드 | 설명 | |
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AppendAttachment ( |
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ReplaceAttachment ( |
Replace the attachment
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SetDefaultParams ( ) : void | ||
SetDefaultTexture ( ) : void |
public AvatarAppearance ( |
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appearance | ||
리턴 | System |
public AvatarAppearance ( |
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appearance | ||
copyWearables | bool | |
리턴 | System |
public AvatarAppearance ( UUID avatarID, |
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avatarID | UUID | |
wearables | ||
textureEntry | ||
visualParams | byte | |
리턴 | System |
public AvatarAppearance ( UUID avatarID, OSDMap map ) : System | ||
avatarID | UUID | |
map | OSDMap | |
리턴 | System |
public CheckWhetherAttachmentChanged ( int attPnt, UUID item, UUID assetID ) : bool | ||
attPnt | int | |
item | UUID | |
assetID | UUID | |
리턴 | bool |
public GetAssetsFrom ( |
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app | ||
리턴 | void |
public GetAttachmentsDictionary ( ) : List |
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리턴 | List |
public SetAppearance ( |
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textureEntry | ||
visualParams | byte | |
리턴 | void |
public SetAttachment ( int attachpoint, UUID item, UUID asset ) : bool | ||
attachpoint | int | |
item | UUID | |
asset | UUID | |
리턴 | bool |
public SetAttachments ( ISceneEntity attachments ) : void | ||
attachments | ISceneEntity | |
리턴 | void |
public SetCachedWearables ( PresenceInfo wearables ) : void | ||
wearables | PresenceInfo | |
리턴 | void |
public SetTextureEntries ( |
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textureEntry | ||
ChangedTextures | List |
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리턴 | bool |
public SetVisualParams ( byte visualParams ) : bool | ||
visualParams | byte | |
리턴 | bool |
public SetWearable ( int wearableId, |
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wearableId | int | |
wearable | ||
리턴 | void |