메소드 | 설명 | |
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CopyFromRemote ( string url, string toPath ) : Task |
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CopyFromResources ( string fromPath, string toPath ) : Task |
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CreateDirectory ( string directoryName ) : Task |
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CreateDirectory ( string directoryName, Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task |
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CreateFile ( string fileName ) : Task |
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CreateFile ( string fileName, Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task |
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DeleteDirectory ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task |
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DeleteFile ( FileData file ) : Task |
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ExistsDirectory ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task |
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ExistsFile ( FileData file ) : Task |
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GetDirectoryRoot ( ) : Task |
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ListDirectories ( ) : Task |
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ListDirectories ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task |
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ListFiles ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task |
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ReadFile ( FileData file ) : Task |
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StoreFile ( string directoryPath, string fileName, byte fileData ) : Task |
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WindowsPhoneFileSystem ( ) : System | ||
WriteFile ( FileData file, byte contents, bool append ) : Task |
메소드 | 설명 | |
---|---|---|
CreateFolderTree ( Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task |
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GetDirectoryPath ( Unity.Core.Storage.FileSystem.DirectoryData folderObject ) : string | ||
GetFilePath ( FileData fileObject ) : string | ||
GetItemPath ( string path ) : string | ||
GetStorageItem ( string path, bool bIsDirectory ) : Task |
public CopyFromRemote ( string url, string toPath ) : Task |
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url | string | |
toPath | string | |
리턴 | Task |
public CopyFromResources ( string fromPath, string toPath ) : Task |
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fromPath | string | |
toPath | string | |
리턴 | Task |
public CreateDirectory ( string directoryName ) : Task |
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directoryName | string | |
리턴 | Task |
public CreateDirectory ( string directoryName, Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task |
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directoryName | string | |
baseDirectory | Unity.Core.Storage.FileSystem.DirectoryData | |
리턴 | Task |
public CreateFile ( string fileName, Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task |
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fileName | string | |
baseDirectory | Unity.Core.Storage.FileSystem.DirectoryData | |
리턴 | Task |
public DeleteDirectory ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task |
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directory | Unity.Core.Storage.FileSystem.DirectoryData | |
리턴 | Task |
public ExistsDirectory ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task |
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directory | Unity.Core.Storage.FileSystem.DirectoryData | |
리턴 | Task |
public ListDirectories ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task |
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directory | Unity.Core.Storage.FileSystem.DirectoryData | |
리턴 | Task |
public ListFiles ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task |
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directory | Unity.Core.Storage.FileSystem.DirectoryData | |
리턴 | Task |
public StoreFile ( string directoryPath, string fileName, byte fileData ) : Task |
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directoryPath | string | |
fileName | string | |
fileData | byte | |
리턴 | Task |
public WriteFile ( FileData file, byte contents, bool append ) : Task |
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file | FileData | |
contents | byte | |
append | bool | |
리턴 | Task |