C# 클래스 UnityPlatformWindowsPhone.WindowsPhoneFileSystem

상속: Unity.Core.Storage.FileSystem.AbstractFileSystem, IAppverseService
파일 보기 프로젝트 열기: Appverse/appverse-mobile

공개 메소드들

메소드 설명
CopyFromRemote ( string url, string toPath ) : Task
CopyFromResources ( string fromPath, string toPath ) : Task
CreateDirectory ( string directoryName ) : Task
CreateDirectory ( string directoryName, Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task
CreateFile ( string fileName ) : Task
CreateFile ( string fileName, Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task
DeleteDirectory ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task
DeleteFile ( FileData file ) : Task
ExistsDirectory ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task
ExistsFile ( FileData file ) : Task
GetDirectoryRoot ( ) : Task
ListDirectories ( ) : Task
ListDirectories ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task
ListFiles ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task
ReadFile ( FileData file ) : Task
StoreFile ( string directoryPath, string fileName, byte fileData ) : Task
WindowsPhoneFileSystem ( ) : System
WriteFile ( FileData file, byte contents, bool append ) : Task

비공개 메소드들

메소드 설명
CreateFolderTree ( Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task
GetDirectoryPath ( Unity.Core.Storage.FileSystem.DirectoryData folderObject ) : string
GetFilePath ( FileData fileObject ) : string
GetItemPath ( string path ) : string
GetStorageItem ( string path, bool bIsDirectory ) : Task

메소드 상세

CopyFromRemote() 공개 메소드

public CopyFromRemote ( string url, string toPath ) : Task
url string
toPath string
리턴 Task

CopyFromResources() 공개 메소드

public CopyFromResources ( string fromPath, string toPath ) : Task
fromPath string
toPath string
리턴 Task

CreateDirectory() 공개 메소드

public CreateDirectory ( string directoryName ) : Task
directoryName string
리턴 Task

CreateDirectory() 공개 메소드

public CreateDirectory ( string directoryName, Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task
directoryName string
baseDirectory Unity.Core.Storage.FileSystem.DirectoryData
리턴 Task

CreateFile() 공개 메소드

public CreateFile ( string fileName ) : Task
fileName string
리턴 Task

CreateFile() 공개 메소드

public CreateFile ( string fileName, Unity.Core.Storage.FileSystem.DirectoryData baseDirectory ) : Task
fileName string
baseDirectory Unity.Core.Storage.FileSystem.DirectoryData
리턴 Task

DeleteDirectory() 공개 메소드

public DeleteDirectory ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task
directory Unity.Core.Storage.FileSystem.DirectoryData
리턴 Task

DeleteFile() 공개 메소드

public DeleteFile ( FileData file ) : Task
file FileData
리턴 Task

ExistsDirectory() 공개 메소드

public ExistsDirectory ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task
directory Unity.Core.Storage.FileSystem.DirectoryData
리턴 Task

ExistsFile() 공개 메소드

public ExistsFile ( FileData file ) : Task
file FileData
리턴 Task

GetDirectoryRoot() 공개 메소드

public GetDirectoryRoot ( ) : Task
리턴 Task

ListDirectories() 공개 메소드

public ListDirectories ( ) : Task
리턴 Task

ListDirectories() 공개 메소드

public ListDirectories ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task
directory Unity.Core.Storage.FileSystem.DirectoryData
리턴 Task

ListFiles() 공개 메소드

public ListFiles ( Unity.Core.Storage.FileSystem.DirectoryData directory ) : Task
directory Unity.Core.Storage.FileSystem.DirectoryData
리턴 Task

ReadFile() 공개 메소드

public ReadFile ( FileData file ) : Task
file FileData
리턴 Task

StoreFile() 공개 메소드

public StoreFile ( string directoryPath, string fileName, byte fileData ) : Task
directoryPath string
fileName string
fileData byte
리턴 Task

WindowsPhoneFileSystem() 공개 메소드

public WindowsPhoneFileSystem ( ) : System
리턴 System

WriteFile() 공개 메소드

public WriteFile ( FileData file, byte contents, bool append ) : Task
file FileData
contents byte
append bool
리턴 Task