메소드 |
설명 |
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AddTree ( TreeInstance &tree ) : void |
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AddUser ( GameObject user ) : void |
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GetAdjustedSize ( int size ) : int |
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GetAlphamapTexture ( int index ) : Texture2D |
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GetAlphamaps ( int x, int y, int width, int height ) : float[,,] |
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GetDetailLayer ( int xBase, int yBase, int width, int height, int layer ) : ].int[ |
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GetHeight ( int x, int y ) : float |
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GetHeights ( int xBase, int yBase, int width, int height ) : ].float[ |
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GetInterpolatedHeight ( float x, float y ) : float |
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GetSteepness ( float x, float y ) : float |
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GetSupportedLayers ( int xBase, int yBase, int totalWidth, int totalHeight ) : int[] |
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HasUser ( GameObject user ) : bool |
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INTERNAL_CALL_GetInterpolatedNormal ( TerrainData self, float x, float y, Vector3 &value ) : void |
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INTERNAL_CALL_GetTreeInstance ( TerrainData self, int index, TreeInstance &value ) : void |
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INTERNAL_CALL_RemoveTrees ( TerrainData self, Vector2 &position, float radius, int prototypeIndex ) : int |
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INTERNAL_CALL_SetTreeInstance ( TerrainData self, int index, TreeInstance &instance ) : void |
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INTERNAL_get_bounds ( Bounds &value ) : void |
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INTERNAL_get_heightmapScale ( Vector3 &value ) : void |
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INTERNAL_get_size ( Vector3 &value ) : void |
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INTERNAL_get_wavingGrassTint ( Color &value ) : void |
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INTERNAL_set_size ( Vector3 &value ) : void |
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INTERNAL_set_wavingGrassTint ( Color &value ) : void |
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Internal_Create ( [ terrainData ) : void |
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Internal_GetMaximumAlphamapResolution ( ) : int |
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Internal_GetMaximumBaseMapResolution ( ) : int |
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Internal_GetMaximumDetailPatchCount ( ) : int |
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Internal_GetMaximumDetailResolutionPerPatch ( ) : int |
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Internal_GetMaximumResolution ( ) : int |
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Internal_GetMinimumAlphamapResolution ( ) : int |
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Internal_GetMinimumBaseMapResolution ( ) : int |
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Internal_GetMinimumDetailResolutionPerPatch ( ) : int |
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Internal_SetAlphamaps ( int x, int y, int width, int height, float map ) : void |
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Internal_SetDetailLayer ( int xBase, int yBase, int totalWidth, int totalHeight, int detailIndex, int data ) : void |
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Internal_SetDetailResolution ( int patchCount, int resolutionPerPatch ) : void |
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Internal_SetHeights ( int xBase, int yBase, int width, int height, float heights ) : void |
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Internal_SetHeightsDelayLOD ( int xBase, int yBase, int width, int height, float heights ) : void |
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NeedUpgradeScaledTreePrototypes ( ) : bool |
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RecalculateBasemapIfDirty ( ) : void |
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RecalculateTreePositions ( ) : void |
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RefreshPrototypes ( ) : void |
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RemoveDetailPrototype ( int index ) : void |
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RemoveTreePrototype ( int index ) : void |
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RemoveTrees ( Vector2 position, float radius, int prototypeIndex ) : int |
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RemoveUser ( GameObject user ) : void |
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ResetDirtyDetails ( ) : void |
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SetBasemapDirty ( bool dirty ) : void |
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UpgradeScaledTreePrototype ( ) : void |
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