프로퍼티 | 타입 | 설명 | |
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ApplyDelayedHeightmapModification | void | ||
CreateTerrainGameObject | |||
Flush | void | ||
GetClosestReflectionProbesInternal | void | ||
INTERNAL_CALL_AddTreeInstance | void | ||
INTERNAL_CALL_GetPosition | void | ||
INTERNAL_CALL_RemoveTrees | void | ||
INTERNAL_CALL_SampleHeight | float | ||
INTERNAL_get_legacySpecular | void | ||
INTERNAL_get_lightmapScaleOffset | void | ||
INTERNAL_get_realtimeLightmapScaleOffset | void | ||
INTERNAL_set_legacySpecular | void | ||
INTERNAL_set_lightmapScaleOffset | void | ||
INTERNAL_set_realtimeLightmapScaleOffset | void | ||
Internal_GetSplatMaterialPropertyBlock | void | ||
RemoveTrees | void | ||
SetNeighbors | void | ||
SetSplatMaterialPropertyBlock | void |
메소드 | 설명 | |
---|---|---|
AddTreeInstance ( |
Adds a tree instance to the terrain.
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GetClosestReflectionProbes ( List |
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GetPosition ( ) : Vector3 |
Get the position of the terrain.
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GetSplatMaterialPropertyBlock ( |
Get the previously set splat material properties by copying to the dest MaterialPropertyBlock object.
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SampleHeight ( Vector3 worldPosition ) : float |
Samples the height at the given position defined in world space, relative to the terrain space.
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메소드 | 설명 | |
---|---|---|
ApplyDelayedHeightmapModification ( ) : void | ||
CreateTerrainGameObject ( |
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Flush ( ) : void | ||
GetClosestReflectionProbesInternal ( object result ) : void | ||
INTERNAL_CALL_AddTreeInstance ( |
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INTERNAL_CALL_GetPosition ( |
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INTERNAL_CALL_RemoveTrees ( |
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INTERNAL_CALL_SampleHeight ( |
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INTERNAL_get_legacySpecular ( Color &value ) : void | ||
INTERNAL_get_lightmapScaleOffset ( Vector4 &value ) : void | ||
INTERNAL_get_realtimeLightmapScaleOffset ( Vector4 &value ) : void | ||
INTERNAL_set_legacySpecular ( Color &value ) : void | ||
INTERNAL_set_lightmapScaleOffset ( Vector4 &value ) : void | ||
INTERNAL_set_realtimeLightmapScaleOffset ( Vector4 &value ) : void | ||
Internal_GetSplatMaterialPropertyBlock ( |
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RemoveTrees ( Vector2 position, float radius, int prototypeIndex ) : void | ||
SetNeighbors ( |
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SetSplatMaterialPropertyBlock ( |
public AddTreeInstance ( |
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instance | ||
리턴 | void |
public GetClosestReflectionProbes ( List |
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result | List |
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리턴 | void |
public GetSplatMaterialPropertyBlock ( |
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dest | ||
리턴 | void |
public SampleHeight ( Vector3 worldPosition ) : float | ||
worldPosition | Vector3 | |
리턴 | float |