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Create ( Texture2D texture, Rect rect, Vector2 pivot ) : Sprite |
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Create ( Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit ) : Sprite |
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Create ( Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude ) : Sprite |
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Create ( Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType ) : Sprite |
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INTERNAL_CALL_Create ( Texture2D texture, Rect &rect, Vector2 &pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 &border ) : Sprite |
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INTERNAL_get_border ( Vector4 &value ) : void |
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INTERNAL_get_bounds ( Bounds &value ) : void |
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INTERNAL_get_rect ( Rect &value ) : void |
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INTERNAL_get_textureRect ( Rect &value ) : void |
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Internal_GetPivot ( Sprite sprite, Vector2 &output ) : void |
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Internal_GetTextureRectOffset ( Sprite sprite, Vector2 &output ) : void |
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OverrideGeometry ( Vector2 vertices, ushort triangles ) : void |
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