프로퍼티 | 타입 | 설명 | |
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FindBuiltin | |||
INTERNAL_CALL_SetGlobalColor | void | ||
INTERNAL_CALL_SetGlobalColor | void | ||
INTERNAL_CALL_SetGlobalMatrix | void | ||
INTERNAL_CALL_SetGlobalMatrix | void | ||
IsKeywordEnabled | bool | ||
SetGlobalFloat | void | ||
SetGlobalTexture | void |
메소드 | 설명 | |
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DisableKeyword ( string keyword ) : void | ||
EnableKeyword ( string keyword ) : void | ||
Find ( string name ) : |
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PropertyToID ( string name ) : int | ||
SetGlobalBuffer ( string propertyName, |
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SetGlobalColor ( int nameID, Color color ) : void | ||
SetGlobalColor ( string propertyName, Color color ) : void | ||
SetGlobalFloat ( string propertyName, float value ) : void | ||
SetGlobalInt ( int nameID, int value ) : void | ||
SetGlobalInt ( string propertyName, int value ) : void | ||
SetGlobalMatrix ( int nameID, |
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SetGlobalMatrix ( string propertyName, |
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SetGlobalTexGenMode ( string propertyName, TexGenMode mode ) : void | ||
SetGlobalTexture ( string propertyName, |
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SetGlobalTextureMatrixName ( string propertyName, string matrixName ) : void | ||
SetGlobalVector ( int nameID, Vector4 vec ) : void | ||
SetGlobalVector ( string propertyName, Vector4 vec ) : void | ||
Shader ( ) | ||
WarmupAllShaders ( ) : void |
메소드 | 설명 | |
---|---|---|
FindBuiltin ( string name ) : |
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INTERNAL_CALL_SetGlobalColor ( int nameID, Color &color ) : void | ||
INTERNAL_CALL_SetGlobalColor ( string propertyName, Color &color ) : void | ||
INTERNAL_CALL_SetGlobalMatrix ( int nameID, |
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INTERNAL_CALL_SetGlobalMatrix ( string propertyName, |
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IsKeywordEnabled ( string keyword ) : bool | ||
SetGlobalFloat ( int nameID, float value ) : void | ||
SetGlobalTexture ( int nameID, |
public static DisableKeyword ( string keyword ) : void | ||
keyword | string | |
리턴 | void |
public static EnableKeyword ( string keyword ) : void | ||
keyword | string | |
리턴 | void |
public static SetGlobalBuffer ( string propertyName, |
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propertyName | string | |
buffer | ||
리턴 | void |
public static SetGlobalColor ( int nameID, Color color ) : void | ||
nameID | int | |
color | Color | |
리턴 | void |
public static SetGlobalColor ( string propertyName, Color color ) : void | ||
propertyName | string | |
color | Color | |
리턴 | void |
public static SetGlobalFloat ( string propertyName, float value ) : void | ||
propertyName | string | |
value | float | |
리턴 | void |
public static SetGlobalInt ( int nameID, int value ) : void | ||
nameID | int | |
value | int | |
리턴 | void |
public static SetGlobalInt ( string propertyName, int value ) : void | ||
propertyName | string | |
value | int | |
리턴 | void |
public static SetGlobalMatrix ( int nameID, |
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nameID | int | |
mat | ||
리턴 | void |
public static SetGlobalMatrix ( string propertyName, |
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propertyName | string | |
mat | ||
리턴 | void |
public static SetGlobalTexGenMode ( string propertyName, TexGenMode mode ) : void | ||
propertyName | string | |
mode | TexGenMode | |
리턴 | void |
public static SetGlobalTexture ( string propertyName, |
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propertyName | string | |
tex | ||
리턴 | void |
public static SetGlobalTextureMatrixName ( string propertyName, string matrixName ) : void | ||
propertyName | string | |
matrixName | string | |
리턴 | void |
public static SetGlobalVector ( int nameID, Vector4 vec ) : void | ||
nameID | int | |
vec | Vector4 | |
리턴 | void |
public static SetGlobalVector ( string propertyName, Vector4 vec ) : void | ||
propertyName | string | |
vec | Vector4 | |
리턴 | void |