C# 클래스 UnityEngine.ProceduralMaterial

상속: Material
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GetProceduralColor ( string inputName ) : Color

Get a named Procedural color property.

GetProceduralVector ( string inputName ) : Vector4

Get a named Procedural vector property.

SetProceduralColor ( string inputName, Color value ) : void

Set a named Procedural color property.

SetProceduralVector ( string inputName, Vector4 value ) : void

Set a named Procedural vector property.

비공개 메소드들

메소드 설명
CacheProceduralProperty ( string inputName, bool value ) : void
ClearCache ( ) : void
FreezeAndReleaseSourceData ( ) : void
GetGeneratedTexture ( string textureName ) : ProceduralTexture
GetGeneratedTextures ( ) : UnityEngine.Texture[]
GetProceduralBoolean ( string inputName ) : bool
GetProceduralEnum ( string inputName ) : int
GetProceduralFloat ( string inputName ) : float
GetProceduralPropertyDescriptions ( ) : UnityEngine.ProceduralPropertyDescription[]
GetProceduralTexture ( string inputName ) : Texture2D
HasProceduralProperty ( string inputName ) : bool
INTERNAL_CALL_GetProceduralColor ( ProceduralMaterial self, string inputName, Color &value ) : void
INTERNAL_CALL_GetProceduralVector ( ProceduralMaterial self, string inputName, Vector4 &value ) : void
INTERNAL_CALL_SetProceduralColor ( ProceduralMaterial self, string inputName, Color &value ) : void
INTERNAL_CALL_SetProceduralVector ( ProceduralMaterial self, string inputName, Vector4 &value ) : void
IsProceduralPropertyCached ( string inputName ) : bool
IsProceduralPropertyVisible ( string inputName ) : bool
ProceduralMaterial ( ) : System
RebuildTextures ( ) : void
RebuildTexturesImmediately ( ) : void
SetProceduralBoolean ( string inputName, bool value ) : void
SetProceduralEnum ( string inputName, int value ) : void
SetProceduralFloat ( string inputName, float value ) : void
SetProceduralTexture ( string inputName, Texture2D value ) : void
StopRebuilds ( ) : void

메소드 상세

GetProceduralColor() 공개 메소드

Get a named Procedural color property.

public GetProceduralColor ( string inputName ) : Color
inputName string
리턴 Color

GetProceduralVector() 공개 메소드

Get a named Procedural vector property.

public GetProceduralVector ( string inputName ) : Vector4
inputName string
리턴 Vector4

SetProceduralColor() 공개 메소드

Set a named Procedural color property.

public SetProceduralColor ( string inputName, Color value ) : void
inputName string
value Color
리턴 void

SetProceduralVector() 공개 메소드

Set a named Procedural vector property.

public SetProceduralVector ( string inputName, Vector4 value ) : void
inputName string
value Vector4
리턴 void