C# 클래스 UnityEngine.NetworkView

상속: Behaviour
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
Find ( NetworkViewID viewID ) : NetworkView

Find a network view based on a NetworkViewID.

SetScope ( NetworkPlayer player, bool relevancy ) : bool

Set the scope of the network view in relation to a specific network player.

비공개 메소드들

메소드 설명
INTERNAL_CALL_Find ( NetworkViewID &viewID ) : NetworkView
INTERNAL_CALL_Internal_RPC_Target ( NetworkView view, string name, NetworkPlayer &target, object args ) : void
INTERNAL_CALL_Internal_SetViewID ( NetworkView self, NetworkViewID &viewID ) : void
INTERNAL_CALL_SetScope ( NetworkView self, NetworkPlayer &player, bool relevancy ) : bool
Internal_GetViewID ( NetworkViewID &viewID ) : void
Internal_RPC ( NetworkView view, string name, RPCMode mode, object args ) : void
Internal_RPC_Target ( NetworkView view, string name, NetworkPlayer target, object args ) : void
Internal_SetViewID ( NetworkViewID viewID ) : void
RPC ( string name, NetworkPlayer target ) : void
RPC ( string name, RPCMode mode ) : void

메소드 상세

Find() 공개 정적인 메소드

Find a network view based on a NetworkViewID.

public static Find ( NetworkViewID viewID ) : NetworkView
viewID NetworkViewID
리턴 NetworkView

SetScope() 공개 메소드

Set the scope of the network view in relation to a specific network player.

public SetScope ( NetworkPlayer player, bool relevancy ) : bool
player NetworkPlayer
relevancy bool
리턴 bool