C# 클래스 UnityEngine.Joint2D

Parent class for joints to connect Rigidbody2D objects.

상속: Behaviour
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
INTERNAL_CALL_GetReactionTorque float
Joint2D_CUSTOM_INTERNAL_GetReactionForce void

공개 메소드들

메소드 설명
GetReactionForce ( float timeStep ) : Vector2

Gets the reaction force of the joint given the specified timeStep.

GetReactionTorque ( float timeStep ) : float

Gets the reaction torque of the joint given the specified timeStep.

비공개 메소드들

메소드 설명
INTERNAL_CALL_GetReactionTorque ( Joint2D self, float timeStep ) : float
Joint2D_CUSTOM_INTERNAL_GetReactionForce ( Joint2D joint, float timeStep, Vector2 &value ) : void

메소드 상세

GetReactionForce() 공개 메소드

Gets the reaction force of the joint given the specified timeStep.

public GetReactionForce ( float timeStep ) : Vector2
timeStep float The time to calculate the reaction force for.
리턴 Vector2

GetReactionTorque() 공개 메소드

Gets the reaction torque of the joint given the specified timeStep.

public GetReactionTorque ( float timeStep ) : float
timeStep float The time to calculate the reaction torque for.
리턴 float