메소드 | 설명 | |
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CalculateBounds ( Vector3 positions, |
Calculates a bounding box given an array of positions and a transformation matrix.
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CalculateFrustumPlanes ( |
Calculates frustum planes.
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CalculateFrustumPlanes ( |
Calculates frustum planes.
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TestPlanesAABB ( |
Returns true if bounds are inside the plane array.
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메소드 | 설명 | |
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INTERNAL_CALL_CalculateBounds ( Vector3 positions, |
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INTERNAL_CALL_Internal_ExtractPlanes ( |
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INTERNAL_CALL_TestPlanesAABB ( |
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Internal_ExtractPlanes ( |
public static CalculateBounds ( Vector3 positions, |
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positions | Vector3 | |
transform | ||
리턴 |
public static CalculateFrustumPlanes ( |
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camera | ||
리턴 | UnityEngine.Plane[] |
public static CalculateFrustumPlanes ( |
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worldToProjectionMatrix | ||
리턴 | UnityEngine.Plane[] |
public static TestPlanesAABB ( |
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planes | ||
bounds | ||
리턴 | bool |