C# 클래스 UnityEngine.GUIElement

상속: Behaviour
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GetScreenRect ( [ camera ) : Rect

Returns bounding rectangle of GUIElement in screen coordinates.

HitTest ( Vector3 screenPosition, [ camera ) : bool

Is a point on screen inside the element?

비공개 메소드들

메소드 설명
GetScreenRect ( ) : Rect
HitTest ( Vector3 screenPosition ) : bool
INTERNAL_CALL_GetScreenRect ( GUIElement self, Camera camera, Rect &value ) : void
INTERNAL_CALL_HitTest ( GUIElement self, Vector3 &screenPosition, Camera camera ) : bool

메소드 상세

GetScreenRect() 공개 메소드

Returns bounding rectangle of GUIElement in screen coordinates.

public GetScreenRect ( [ camera ) : Rect
camera [
리턴 Rect

HitTest() 공개 메소드

Is a point on screen inside the element?

public HitTest ( Vector3 screenPosition, [ camera ) : bool
screenPosition Vector3
camera [
리턴 bool