C# 클래스 UnityEngine.Event

상속: Object
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
Cleanup void
CleanupRoots void
Event System
GetEventCount int
GetTypeForControl EventType
INTERNAL_CALL_Internal_SetMouseDelta void
INTERNAL_CALL_Internal_SetMousePosition void
Init void
InitCopy void
InitPtr void
Internal_GetMouseDelta void
Internal_GetMousePosition void
Internal_MakeMasterEventCurrent void
Internal_SetMouseDelta void
Internal_SetMousePosition void
Internal_SetNativeEvent void
Internal_Use void
PopEvent bool

공개 메소드들

메소드 설명
Equals ( object obj ) : bool
Event ( ) : System
Event ( Event other ) : System
Event ( int displayIndex ) : System
GetHashCode ( ) : int
KeyboardEvent ( string key ) : Event

Create a keyboard event.

ToString ( ) : string
Use ( ) : void

Use this event.

비공개 메소드들

메소드 설명
Cleanup ( ) : void
CleanupRoots ( ) : void
Event ( IntPtr ptr ) : System
GetEventCount ( ) : int
GetTypeForControl ( int controlID ) : EventType
INTERNAL_CALL_Internal_SetMouseDelta ( Event self, Vector2 &value ) : void
INTERNAL_CALL_Internal_SetMousePosition ( Event self, Vector2 &value ) : void
Init ( int displayIndex ) : void
InitCopy ( Event other ) : void
InitPtr ( IntPtr ptr ) : void
Internal_GetMouseDelta ( Vector2 &value ) : void
Internal_GetMousePosition ( Vector2 &value ) : void
Internal_MakeMasterEventCurrent ( int displayIndex ) : void
Internal_SetMouseDelta ( Vector2 value ) : void
Internal_SetMousePosition ( Vector2 value ) : void
Internal_SetNativeEvent ( IntPtr ptr ) : void
Internal_Use ( ) : void
PopEvent ( Event outEvent ) : bool

메소드 상세

Equals() 공개 메소드

public Equals ( object obj ) : bool
obj object
리턴 bool

Event() 공개 메소드

public Event ( ) : System
리턴 System

Event() 공개 메소드

public Event ( Event other ) : System
other Event
리턴 System

Event() 공개 메소드

public Event ( int displayIndex ) : System
displayIndex int
리턴 System

GetHashCode() 공개 메소드

public GetHashCode ( ) : int
리턴 int

KeyboardEvent() 공개 정적인 메소드

Create a keyboard event.

public static KeyboardEvent ( string key ) : Event
key string
리턴 Event

ToString() 공개 메소드

public ToString ( ) : string
리턴 string

Use() 공개 메소드

Use this event.

public Use ( ) : void
리턴 void