C# 클래스 UnityEngine.Cubemap

Class for handling cube maps, Use this to create or modify existing.

상속: Texture
파일 보기 프로젝트 열기: randomize/VimConfig 1 사용 예제들

공개 메소드들

메소드 설명
Apply ( bool updateMipmaps, bool makeNoLongerReadable ) : void
Cubemap ( int size, TextureFormat format, bool mipmap )
Cubemap ( int size, TextureFormat format, bool mipmap ) : System
GetPixels ( CubemapFace face, int miplevel ) : UnityEngine.Color[]
SetPixel ( CubemapFace face, int x, int y, Color color ) : void
SetPixels ( Color colors, CubemapFace face, int miplevel ) : void
SmoothEdges ( int smoothRegionWidthInPixels ) : void

비공개 메소드들

메소드 설명
Apply ( ) : void
Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void
Apply ( bool updateMipmaps ) : void
GetPixel ( CubemapFace face, int x, int y ) : Color
GetPixels ( CubemapFace face ) : UnityEngine.Color[]
GetPixels ( CubemapFace face, [ miplevel ) : UnityEngine.Color[]
INTERNAL_CALL_SetPixel ( Cubemap self, CubemapFace face, int x, int y, Color &color ) : void
Internal_Create ( Cubemap mono, int size, TextureFormat format, bool mipmap ) : void
Internal_Create ( [ mono, int size, TextureFormat format, bool mipmap ) : void
SetPixels ( Color colors, CubemapFace face ) : void
SetPixels ( Color colors, CubemapFace face, [ miplevel ) : void
SmoothEdges ( ) : void
SmoothEdges ( [ smoothRegionWidthInPixels ) : void

메소드 상세

Apply() 공개 메소드

public Apply ( bool updateMipmaps, bool makeNoLongerReadable ) : void
updateMipmaps bool
makeNoLongerReadable bool
리턴 void

Cubemap() 공개 메소드

public Cubemap ( int size, TextureFormat format, bool mipmap )
size int
format TextureFormat
mipmap bool

Cubemap() 공개 메소드

public Cubemap ( int size, TextureFormat format, bool mipmap ) : System
size int
format TextureFormat
mipmap bool
리턴 System

GetPixels() 공개 메소드

public GetPixels ( CubemapFace face, int miplevel ) : UnityEngine.Color[]
face CubemapFace
miplevel int
리턴 UnityEngine.Color[]

SetPixel() 공개 메소드

public SetPixel ( CubemapFace face, int x, int y, Color color ) : void
face CubemapFace
x int
y int
color Color
리턴 void

SetPixels() 공개 메소드

public SetPixels ( Color colors, CubemapFace face, int miplevel ) : void
colors Color
face CubemapFace
miplevel int
리턴 void

SmoothEdges() 공개 메소드

public SmoothEdges ( int smoothRegionWidthInPixels ) : void
smoothRegionWidthInPixels int
리턴 void