메소드 | 설명 | |
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Apply ( bool updateMipmaps, bool makeNoLongerReadable ) : void | ||
Cubemap ( int size, TextureFormat format, bool mipmap ) | ||
Cubemap ( int size, TextureFormat format, bool mipmap ) : System | ||
GetPixels ( CubemapFace face, int miplevel ) : UnityEngine.Color[] | ||
SetPixel ( CubemapFace face, int x, int y, |
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SetPixels ( |
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SmoothEdges ( int smoothRegionWidthInPixels ) : void |
메소드 | 설명 | |
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Apply ( ) : void | ||
Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void | ||
Apply ( bool updateMipmaps ) : void | ||
GetPixel ( CubemapFace face, int x, int y ) : |
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GetPixels ( CubemapFace face ) : UnityEngine.Color[] | ||
GetPixels ( CubemapFace face, [ miplevel ) : UnityEngine.Color[] | ||
INTERNAL_CALL_SetPixel ( |
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Internal_Create ( |
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Internal_Create ( [ mono, int size, TextureFormat format, bool mipmap ) : void | ||
SetPixels ( |
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SetPixels ( |
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SmoothEdges ( ) : void | ||
SmoothEdges ( [ smoothRegionWidthInPixels ) : void |
public Apply ( bool updateMipmaps, bool makeNoLongerReadable ) : void | ||
updateMipmaps | bool | |
makeNoLongerReadable | bool | |
리턴 | void |
public Cubemap ( int size, TextureFormat format, bool mipmap ) | ||
size | int | |
format | TextureFormat | |
mipmap | bool |
public Cubemap ( int size, TextureFormat format, bool mipmap ) : System | ||
size | int | |
format | TextureFormat | |
mipmap | bool | |
리턴 | System |
public GetPixels ( CubemapFace face, int miplevel ) : UnityEngine.Color[] | ||
face | CubemapFace | |
miplevel | int | |
리턴 | UnityEngine.Color[] |
public SetPixel ( CubemapFace face, int x, int y, |
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face | CubemapFace | |
x | int | |
y | int | |
color | ||
리턴 | void |
public SetPixels ( |
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colors | ||
face | CubemapFace | |
miplevel | int | |
리턴 | void |
public SmoothEdges ( int smoothRegionWidthInPixels ) : void | ||
smoothRegionWidthInPixels | int | |
리턴 | void |