C# 클래스 UnityEngine.ConfigurableJoint

The configurable joint is an extremely flexible joint giving you complete control over rotation and linear motion.

상속: Joint
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비공개 메소드들

메소드 설명
INTERNAL_get_angularXDrive ( JointDrive &value ) : void
INTERNAL_get_angularXLimitSpring ( SoftJointLimitSpring &value ) : void
INTERNAL_get_angularYLimit ( SoftJointLimit &value ) : void
INTERNAL_get_angularYZDrive ( JointDrive &value ) : void
INTERNAL_get_angularYZLimitSpring ( SoftJointLimitSpring &value ) : void
INTERNAL_get_angularZLimit ( SoftJointLimit &value ) : void
INTERNAL_get_highAngularXLimit ( SoftJointLimit &value ) : void
INTERNAL_get_linearLimit ( SoftJointLimit &value ) : void
INTERNAL_get_linearLimitSpring ( SoftJointLimitSpring &value ) : void
INTERNAL_get_lowAngularXLimit ( SoftJointLimit &value ) : void
INTERNAL_get_secondaryAxis ( Vector3 &value ) : void
INTERNAL_get_slerpDrive ( JointDrive &value ) : void
INTERNAL_get_targetAngularVelocity ( Vector3 &value ) : void
INTERNAL_get_targetPosition ( Vector3 &value ) : void
INTERNAL_get_targetRotation ( Quaternion &value ) : void
INTERNAL_get_targetVelocity ( Vector3 &value ) : void
INTERNAL_get_xDrive ( JointDrive &value ) : void
INTERNAL_get_yDrive ( JointDrive &value ) : void
INTERNAL_get_zDrive ( JointDrive &value ) : void
INTERNAL_set_angularXDrive ( JointDrive &value ) : void
INTERNAL_set_angularXLimitSpring ( SoftJointLimitSpring &value ) : void
INTERNAL_set_angularYLimit ( SoftJointLimit &value ) : void
INTERNAL_set_angularYZDrive ( JointDrive &value ) : void
INTERNAL_set_angularYZLimitSpring ( SoftJointLimitSpring &value ) : void
INTERNAL_set_angularZLimit ( SoftJointLimit &value ) : void
INTERNAL_set_highAngularXLimit ( SoftJointLimit &value ) : void
INTERNAL_set_linearLimit ( SoftJointLimit &value ) : void
INTERNAL_set_linearLimitSpring ( SoftJointLimitSpring &value ) : void
INTERNAL_set_lowAngularXLimit ( SoftJointLimit &value ) : void
INTERNAL_set_secondaryAxis ( Vector3 &value ) : void
INTERNAL_set_slerpDrive ( JointDrive &value ) : void
INTERNAL_set_targetAngularVelocity ( Vector3 &value ) : void
INTERNAL_set_targetPosition ( Vector3 &value ) : void
INTERNAL_set_targetRotation ( Quaternion &value ) : void
INTERNAL_set_targetVelocity ( Vector3 &value ) : void
INTERNAL_set_xDrive ( JointDrive &value ) : void
INTERNAL_set_yDrive ( JointDrive &value ) : void
INTERNAL_set_zDrive ( JointDrive &value ) : void