C# 클래스 UnityEngine.AudioListener

상속: Behaviour
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공개 메소드들

메소드 설명
GetOutputData ( float samples, int channel ) : void

Provides a block of the listener (master)'s output data.

GetSpectrumData ( float samples, int channel, FFTWindow window ) : void

Provides a block of the listener (master)'s spectrum data.

비공개 메소드들

메소드 설명
GetOutputData ( int numSamples, int channel ) : float[]
GetOutputDataHelper ( float samples, int channel ) : void
GetSpectrumData ( int numSamples, int channel, FFTWindow window ) : float[]
GetSpectrumDataHelper ( float samples, int channel, FFTWindow window ) : void

메소드 상세

GetOutputData() 공개 정적인 메소드

Provides a block of the listener (master)'s output data.

public static GetOutputData ( float samples, int channel ) : void
samples float The array to populate with audio samples. Its length must be a power of 2.
channel int The channel to sample from.
리턴 void

GetSpectrumData() 공개 정적인 메소드

Provides a block of the listener (master)'s spectrum data.

public static GetSpectrumData ( float samples, int channel, FFTWindow window ) : void
samples float The array to populate with audio samples. Its length must be a power of 2.
channel int The channel to sample from.
window FFTWindow The FFTWindow type to use when sampling.
리턴 void