C# 클래스 UnityEngine.AudioClip

A container for audio data.

상속: UnityEngine.Object
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
Construct_Internal AudioClip
Create AudioClip
Create AudioClip
Create AudioClip
GetData bool
Init_Internal void
InvokePCMReaderCallback_Internal void
InvokePCMSetPositionCallback_Internal void
LoadAudioData bool
SetData bool
UnloadAudioData bool

공개 메소드들

메소드 설명
Create ( string name, int lengthSamples, int channels, int frequency, bool stream ) : AudioClip

Creates a user AudioClip with a name and with the given length in samples, channels and frequency.

Create ( string name, int lengthSamples, int channels, int frequency, bool stream, PCMReaderCallback pcmreadercallback ) : AudioClip
Create ( string name, int lengthSamples, int channels, int frequency, bool stream, PCMReaderCallback pcmreadercallback, PCMSetPositionCallback pcmsetpositioncallback ) : AudioClip

비공개 메소드들

메소드 설명
Construct_Internal ( ) : AudioClip
Create ( string name, int lengthSamples, int channels, int frequency, bool _3D, bool stream ) : AudioClip
Create ( string name, int lengthSamples, int channels, int frequency, bool _3D, bool stream, PCMReaderCallback pcmreadercallback ) : AudioClip
Create ( string name, int lengthSamples, int channels, int frequency, bool _3D, bool stream, PCMReaderCallback pcmreadercallback, PCMSetPositionCallback pcmsetpositioncallback ) : AudioClip
GetData ( float data, int offsetSamples ) : bool
Init_Internal ( string name, int lengthSamples, int channels, int frequency, bool stream ) : void
InvokePCMReaderCallback_Internal ( float data ) : void
InvokePCMSetPositionCallback_Internal ( int position ) : void
LoadAudioData ( ) : bool
SetData ( float data, int offsetSamples ) : bool
UnloadAudioData ( ) : bool

메소드 상세

Create() 공개 정적인 메소드

Creates a user AudioClip with a name and with the given length in samples, channels and frequency.

public static Create ( string name, int lengthSamples, int channels, int frequency, bool stream ) : AudioClip
name string Name of clip.
lengthSamples int Number of sample frames.
channels int Number of channels per frame.
frequency int Sample frequency of clip.
stream bool True if clip is streamed, that is if the pcmreadercallback generates data on the fly.
리턴 AudioClip

Create() 공개 정적인 메소드

public static Create ( string name, int lengthSamples, int channels, int frequency, bool stream, PCMReaderCallback pcmreadercallback ) : AudioClip
name string
lengthSamples int
channels int
frequency int
stream bool
pcmreadercallback PCMReaderCallback
리턴 AudioClip

Create() 공개 정적인 메소드

public static Create ( string name, int lengthSamples, int channels, int frequency, bool stream, PCMReaderCallback pcmreadercallback, PCMSetPositionCallback pcmsetpositioncallback ) : AudioClip
name string
lengthSamples int
channels int
frequency int
stream bool
pcmreadercallback PCMReaderCallback
pcmsetpositioncallback PCMSetPositionCallback
리턴 AudioClip