메소드 | 설명 | |
---|---|---|
Animator ( ) | ||
ForceStateNormalizedTime ( float normalizedTime ) : void | ||
GetAnimatorTransitionInfo ( int layerIndex ) : |
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GetBoneTransform ( HumanBodyBones humanBoneId ) : |
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GetBool ( int id ) : bool | ||
GetBool ( string name ) : bool | ||
GetCurrentAnimationClipState ( int layerIndex ) : UnityEngine.AnimationInfo[] | ||
GetCurrentAnimatorStateInfo ( int layerIndex ) : |
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GetFloat ( int id ) : float | ||
GetFloat ( string name ) : float | ||
GetIKPosition ( AvatarIKGoal goal ) : |
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GetIKPositionWeight ( AvatarIKGoal goal ) : float | ||
GetIKRotation ( AvatarIKGoal goal ) : |
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GetIKRotationWeight ( AvatarIKGoal goal ) : float | ||
GetInteger ( int id ) : int | ||
GetInteger ( string name ) : int | ||
GetLayerName ( int layerIndex ) : string | ||
GetLayerWeight ( int layerIndex ) : float | ||
GetNextAnimationClipState ( int layerIndex ) : UnityEngine.AnimationInfo[] | ||
GetNextAnimatorStateInfo ( int layerIndex ) : |
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GetQuaternion ( int id ) : |
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GetQuaternion ( string name ) : |
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GetVector ( int id ) : |
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GetVector ( string name ) : |
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InterruptMatchTarget ( ) : void | ||
InterruptMatchTarget ( bool completeMatch ) : void | ||
IsControlled ( |
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IsInTransition ( int layerIndex ) : bool | ||
IsParameterControlledByCurve ( int id ) : bool | ||
IsParameterControlledByCurve ( string name ) : bool | ||
MatchTarget ( |
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MatchTarget ( |
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SetBool ( int id, bool value ) : void | ||
SetBool ( string name, bool value ) : void | ||
SetFloat ( int id, float value ) : void | ||
SetFloat ( int id, float value, float dampTime, float deltaTime ) : void | ||
SetFloat ( string name, float value ) : void | ||
SetFloat ( string name, float value, float dampTime, float deltaTime ) : void | ||
SetIKPosition ( AvatarIKGoal goal, |
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SetIKPositionWeight ( AvatarIKGoal goal, float value ) : void | ||
SetIKRotation ( AvatarIKGoal goal, |
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SetIKRotationWeight ( AvatarIKGoal goal, float value ) : void | ||
SetInteger ( int id, int value ) : void | ||
SetInteger ( string name, int value ) : void | ||
SetLayerWeight ( int layerIndex, float weight ) : void | ||
SetLookAtPosition ( |
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SetLookAtWeight ( float weight ) : void | ||
SetLookAtWeight ( float weight, float bodyWeight ) : void | ||
SetLookAtWeight ( float weight, float bodyWeight, float headWeight ) : void | ||
SetLookAtWeight ( float weight, float bodyWeight, float headWeight, float eyesWeight ) : void | ||
SetLookAtWeight ( float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight ) : void | ||
SetQuaternion ( int id, |
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SetQuaternion ( string name, |
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SetTarget ( AvatarTarget targetIndex, float targetNormalizedTime ) : void | ||
SetVector ( int id, |
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SetVector ( string name, |
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StringToHash ( string name ) : int |
메소드 | 설명 | |
---|---|---|
GetBoolID ( int id ) : bool | ||
GetBoolString ( string name ) : bool | ||
GetFloatID ( int id ) : float | ||
GetFloatString ( string name ) : float | ||
GetIntegerID ( int id ) : int | ||
GetIntegerString ( string name ) : int | ||
GetQuaternionID ( int id ) : |
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GetQuaternionString ( string name ) : |
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GetVectorID ( int id ) : |
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GetVectorString ( string name ) : |
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INTERNAL_CALL_MatchTarget ( |
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INTERNAL_CALL_SetIKPosition ( |
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INTERNAL_CALL_SetIKRotation ( |
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INTERNAL_CALL_SetLookAtPosition ( |
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INTERNAL_CALL_SetQuaternionID ( |
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INTERNAL_CALL_SetQuaternionString ( |
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INTERNAL_CALL_SetVectorID ( |
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INTERNAL_CALL_SetVectorString ( |
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INTERNAL_get_bodyPosition ( |
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INTERNAL_get_bodyRotation ( |
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INTERNAL_get_rootPosition ( |
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INTERNAL_get_rootRotation ( |
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INTERNAL_set_bodyPosition ( |
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INTERNAL_set_bodyRotation ( |
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INTERNAL_set_rootPosition ( |
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INTERNAL_set_rootRotation ( |
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IsParameterControlledByCurveID ( int id ) : bool | ||
IsParameterControlledByCurveString ( string name ) : bool | ||
PlaybackRecordedFrame ( float time ) : void | ||
SetBoolID ( int id, bool value ) : void | ||
SetBoolString ( string name, bool value ) : void | ||
SetFloatID ( int id, float value ) : void | ||
SetFloatIDDamp ( int id, float value, float dampTime, float deltaTime ) : void | ||
SetFloatString ( string name, float value ) : void | ||
SetFloatStringDamp ( string name, float value, float dampTime, float deltaTime ) : void | ||
SetIntegerID ( int id, int value ) : void | ||
SetIntegerString ( string name, int value ) : void | ||
SetQuaternionID ( int id, |
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SetQuaternionString ( string name, |
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SetVectorID ( int id, |
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SetVectorString ( string name, |
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StartRecording ( ) : void | ||
StopRecording ( ) : void | ||
Update ( float deltaTime ) : void | ||
WriteDefaultPose ( ) : void |
public ForceStateNormalizedTime ( float normalizedTime ) : void | ||
normalizedTime | float | |
리턴 | void |
public GetAnimatorTransitionInfo ( int layerIndex ) : |
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layerIndex | int | |
리턴 |
public GetBoneTransform ( HumanBodyBones humanBoneId ) : |
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humanBoneId | HumanBodyBones | |
리턴 |
public GetCurrentAnimationClipState ( int layerIndex ) : UnityEngine.AnimationInfo[] | ||
layerIndex | int | |
리턴 | UnityEngine.AnimationInfo[] |
public GetCurrentAnimatorStateInfo ( int layerIndex ) : |
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layerIndex | int | |
리턴 |
public GetIKPosition ( AvatarIKGoal goal ) : |
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goal | AvatarIKGoal | |
리턴 |
public GetIKPositionWeight ( AvatarIKGoal goal ) : float | ||
goal | AvatarIKGoal | |
리턴 | float |
public GetIKRotation ( AvatarIKGoal goal ) : |
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goal | AvatarIKGoal | |
리턴 |
public GetIKRotationWeight ( AvatarIKGoal goal ) : float | ||
goal | AvatarIKGoal | |
리턴 | float |
public GetNextAnimationClipState ( int layerIndex ) : UnityEngine.AnimationInfo[] | ||
layerIndex | int | |
리턴 | UnityEngine.AnimationInfo[] |
public GetNextAnimatorStateInfo ( int layerIndex ) : |
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layerIndex | int | |
리턴 |
public InterruptMatchTarget ( bool completeMatch ) : void | ||
completeMatch | bool | |
리턴 | void |
public IsControlled ( |
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transform | ||
리턴 | bool |
public IsParameterControlledByCurve ( int id ) : bool | ||
id | int | |
리턴 | bool |
public IsParameterControlledByCurve ( string name ) : bool | ||
name | string | |
리턴 | bool |
public MatchTarget ( |
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matchPosition | ||
matchRotation | ||
targetBodyPart | AvatarTarget | |
weightMask | ||
startNormalizedTime | float | |
리턴 | void |
public MatchTarget ( |
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matchPosition | ||
matchRotation | ||
targetBodyPart | AvatarTarget | |
weightMask | ||
startNormalizedTime | float | |
targetNormalizedTime | float | |
리턴 | void |
public SetFloat ( int id, float value, float dampTime, float deltaTime ) : void | ||
id | int | |
value | float | |
dampTime | float | |
deltaTime | float | |
리턴 | void |
public SetFloat ( string name, float value ) : void | ||
name | string | |
value | float | |
리턴 | void |
public SetFloat ( string name, float value, float dampTime, float deltaTime ) : void | ||
name | string | |
value | float | |
dampTime | float | |
deltaTime | float | |
리턴 | void |
public SetIKPosition ( AvatarIKGoal goal, |
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goal | AvatarIKGoal | |
goalPosition | ||
리턴 | void |
public SetIKPositionWeight ( AvatarIKGoal goal, float value ) : void | ||
goal | AvatarIKGoal | |
value | float | |
리턴 | void |
public SetIKRotation ( AvatarIKGoal goal, |
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goal | AvatarIKGoal | |
goalRotation | ||
리턴 | void |
public SetIKRotationWeight ( AvatarIKGoal goal, float value ) : void | ||
goal | AvatarIKGoal | |
value | float | |
리턴 | void |
public SetInteger ( string name, int value ) : void | ||
name | string | |
value | int | |
리턴 | void |
public SetLayerWeight ( int layerIndex, float weight ) : void | ||
layerIndex | int | |
weight | float | |
리턴 | void |
public SetLookAtPosition ( |
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lookAtPosition | ||
리턴 | void |
public SetLookAtWeight ( float weight, float bodyWeight ) : void | ||
weight | float | |
bodyWeight | float | |
리턴 | void |
public SetLookAtWeight ( float weight, float bodyWeight, float headWeight ) : void | ||
weight | float | |
bodyWeight | float | |
headWeight | float | |
리턴 | void |
public SetLookAtWeight ( float weight, float bodyWeight, float headWeight, float eyesWeight ) : void | ||
weight | float | |
bodyWeight | float | |
headWeight | float | |
eyesWeight | float | |
리턴 | void |
public SetLookAtWeight ( float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight ) : void | ||
weight | float | |
bodyWeight | float | |
headWeight | float | |
eyesWeight | float | |
clampWeight | float | |
리턴 | void |
public SetQuaternion ( int id, |
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id | int | |
value | ||
리턴 | void |
public SetQuaternion ( string name, |
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name | string | |
value | ||
리턴 | void |
public SetTarget ( AvatarTarget targetIndex, float targetNormalizedTime ) : void | ||
targetIndex | AvatarTarget | |
targetNormalizedTime | float | |
리턴 | void |
public SetVector ( string name, |
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name | string | |
value | ||
리턴 | void |