C# 클래스 UnityEngine.Animation

상속: Behaviour, IEnumerable
파일 보기 프로젝트 열기: randomize/VimConfig 1 사용 예제들

공개 메소드들

메소드 설명
AddClip ( AnimationClip clip, string newName ) : void
AddClip ( AnimationClip clip, string newName, int firstFrame, int lastFrame ) : void
AddClip ( AnimationClip clip, string newName, int firstFrame, int lastFrame, bool addLoopFrame ) : void
Animation ( )
Blend ( string animation ) : void
Blend ( string animation, float targetWeight ) : void
Blend ( string animation, float targetWeight, float fadeLength ) : void
CrossFade ( string animation ) : void
CrossFade ( string animation, float fadeLength ) : void
CrossFade ( string animation, float fadeLength, PlayMode mode ) : void
CrossFadeQueued ( string animation ) : AnimationState
CrossFadeQueued ( string animation, float fadeLength ) : AnimationState
CrossFadeQueued ( string animation, float fadeLength, QueueMode queue ) : AnimationState
CrossFadeQueued ( string animation, float fadeLength, QueueMode queue, PlayMode mode ) : AnimationState
GetClip ( string name ) : AnimationClip
GetClipCount ( ) : int
GetEnumerator ( ) : IEnumerator
IsPlaying ( string name ) : bool
Play ( ) : bool
Play ( AnimationPlayMode mode ) : bool
Play ( PlayMode mode ) : bool
Play ( [ mode ) : bool
Play ( string animation ) : bool
Play ( string animation, AnimationPlayMode mode ) : bool
Play ( string animation, PlayMode mode ) : bool
PlayQueued ( string animation ) : AnimationState
PlayQueued ( string animation, QueueMode queue ) : AnimationState
PlayQueued ( string animation, QueueMode queue, PlayMode mode ) : AnimationState
RemoveClip ( AnimationClip clip ) : void
RemoveClip ( string clipName ) : void
Rewind ( ) : void
Rewind ( string name ) : void
Sample ( ) : void
Stop ( ) : void
Stop ( string name ) : void
SyncLayer ( int layer ) : void
this ( string name ) : AnimationState

비공개 메소드들

메소드 설명
AddClip ( AnimationClip clip, string newName, int firstFrame, int lastFrame, [ addLoopFrame ) : void
Blend ( string animation, [ targetWeight, [ fadeLength ) : void
CrossFade ( string animation, [ fadeLength, [ mode ) : void
CrossFadeQueued ( string animation, [ fadeLength, [ queue, [ mode ) : AnimationState
GetState ( string name ) : AnimationState
GetStateAtIndex ( int index ) : AnimationState
GetStateCount ( ) : int
INTERNAL_CALL_Rewind ( Animation self ) : void
INTERNAL_CALL_Sample ( Animation self ) : void
INTERNAL_CALL_Stop ( Animation self ) : void
INTERNAL_CALL_SyncLayer ( Animation self, int layer ) : void
INTERNAL_get_localBounds ( Bounds &value ) : void
INTERNAL_set_localBounds ( Bounds &value ) : void
Internal_RewindByName ( string name ) : void
Internal_StopByName ( string name ) : void
Play ( string animation, [ mode ) : bool
PlayDefaultAnimation ( PlayMode mode ) : bool
PlayQueued ( string animation, [ queue, [ mode ) : AnimationState
RemoveClip2 ( string clipName ) : void

메소드 상세

AddClip() 공개 메소드

public AddClip ( AnimationClip clip, string newName ) : void
clip AnimationClip
newName string
리턴 void

AddClip() 공개 메소드

public AddClip ( AnimationClip clip, string newName, int firstFrame, int lastFrame ) : void
clip AnimationClip
newName string
firstFrame int
lastFrame int
리턴 void

AddClip() 공개 메소드

public AddClip ( AnimationClip clip, string newName, int firstFrame, int lastFrame, bool addLoopFrame ) : void
clip AnimationClip
newName string
firstFrame int
lastFrame int
addLoopFrame bool
리턴 void

Animation() 공개 메소드

public Animation ( )

Blend() 공개 메소드

public Blend ( string animation ) : void
animation string
리턴 void

Blend() 공개 메소드

public Blend ( string animation, float targetWeight ) : void
animation string
targetWeight float
리턴 void

Blend() 공개 메소드

public Blend ( string animation, float targetWeight, float fadeLength ) : void
animation string
targetWeight float
fadeLength float
리턴 void

CrossFade() 공개 메소드

public CrossFade ( string animation ) : void
animation string
리턴 void

CrossFade() 공개 메소드

public CrossFade ( string animation, float fadeLength ) : void
animation string
fadeLength float
리턴 void

CrossFade() 공개 메소드

public CrossFade ( string animation, float fadeLength, PlayMode mode ) : void
animation string
fadeLength float
mode PlayMode
리턴 void

CrossFadeQueued() 공개 메소드

public CrossFadeQueued ( string animation ) : AnimationState
animation string
리턴 AnimationState

CrossFadeQueued() 공개 메소드

public CrossFadeQueued ( string animation, float fadeLength ) : AnimationState
animation string
fadeLength float
리턴 AnimationState

CrossFadeQueued() 공개 메소드

public CrossFadeQueued ( string animation, float fadeLength, QueueMode queue ) : AnimationState
animation string
fadeLength float
queue QueueMode
리턴 AnimationState

CrossFadeQueued() 공개 메소드

public CrossFadeQueued ( string animation, float fadeLength, QueueMode queue, PlayMode mode ) : AnimationState
animation string
fadeLength float
queue QueueMode
mode PlayMode
리턴 AnimationState

GetClip() 공개 메소드

public GetClip ( string name ) : AnimationClip
name string
리턴 AnimationClip

GetClipCount() 공개 메소드

public GetClipCount ( ) : int
리턴 int

GetEnumerator() 공개 최종 메소드

public final GetEnumerator ( ) : IEnumerator
리턴 IEnumerator

IsPlaying() 공개 메소드

public IsPlaying ( string name ) : bool
name string
리턴 bool

Play() 공개 메소드

public Play ( ) : bool
리턴 bool

Play() 공개 메소드

public Play ( AnimationPlayMode mode ) : bool
mode AnimationPlayMode
리턴 bool

Play() 공개 메소드

public Play ( PlayMode mode ) : bool
mode PlayMode
리턴 bool

Play() 공개 메소드

public Play ( [ mode ) : bool
mode [
리턴 bool

Play() 공개 메소드

public Play ( string animation ) : bool
animation string
리턴 bool

Play() 공개 메소드

public Play ( string animation, AnimationPlayMode mode ) : bool
animation string
mode AnimationPlayMode
리턴 bool

Play() 공개 메소드

public Play ( string animation, PlayMode mode ) : bool
animation string
mode PlayMode
리턴 bool

PlayQueued() 공개 메소드

public PlayQueued ( string animation ) : AnimationState
animation string
리턴 AnimationState

PlayQueued() 공개 메소드

public PlayQueued ( string animation, QueueMode queue ) : AnimationState
animation string
queue QueueMode
리턴 AnimationState

PlayQueued() 공개 메소드

public PlayQueued ( string animation, QueueMode queue, PlayMode mode ) : AnimationState
animation string
queue QueueMode
mode PlayMode
리턴 AnimationState

RemoveClip() 공개 메소드

public RemoveClip ( AnimationClip clip ) : void
clip AnimationClip
리턴 void

RemoveClip() 공개 메소드

public RemoveClip ( string clipName ) : void
clipName string
리턴 void

Rewind() 공개 메소드

public Rewind ( ) : void
리턴 void

Rewind() 공개 메소드

public Rewind ( string name ) : void
name string
리턴 void

Sample() 공개 메소드

public Sample ( ) : void
리턴 void

Stop() 공개 메소드

public Stop ( ) : void
리턴 void

Stop() 공개 메소드

public Stop ( string name ) : void
name string
리턴 void

SyncLayer() 공개 메소드

public SyncLayer ( int layer ) : void
layer int
리턴 void

this() 공개 메소드

public this ( string name ) : AnimationState
name string
리턴 AnimationState