메소드 | 설명 | |
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AddClip ( |
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AddClip ( |
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AddClip ( |
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Animation ( ) | ||
Blend ( string animation ) : void | ||
Blend ( string animation, float targetWeight ) : void | ||
Blend ( string animation, float targetWeight, float fadeLength ) : void | ||
CrossFade ( string animation ) : void | ||
CrossFade ( string animation, float fadeLength ) : void | ||
CrossFade ( string animation, float fadeLength, PlayMode mode ) : void | ||
CrossFadeQueued ( string animation ) : |
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CrossFadeQueued ( string animation, float fadeLength ) : |
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CrossFadeQueued ( string animation, float fadeLength, QueueMode queue ) : |
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CrossFadeQueued ( string animation, float fadeLength, QueueMode queue, PlayMode mode ) : |
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GetClip ( string name ) : |
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GetClipCount ( ) : int | ||
GetEnumerator ( ) : IEnumerator | ||
IsPlaying ( string name ) : bool | ||
Play ( ) : bool | ||
Play ( AnimationPlayMode mode ) : bool | ||
Play ( PlayMode mode ) : bool | ||
Play ( [ mode ) : bool | ||
Play ( string animation ) : bool | ||
Play ( string animation, AnimationPlayMode mode ) : bool | ||
Play ( string animation, PlayMode mode ) : bool | ||
PlayQueued ( string animation ) : |
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PlayQueued ( string animation, QueueMode queue ) : |
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PlayQueued ( string animation, QueueMode queue, PlayMode mode ) : |
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RemoveClip ( |
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RemoveClip ( string clipName ) : void | ||
Rewind ( ) : void | ||
Rewind ( string name ) : void | ||
Sample ( ) : void | ||
Stop ( ) : void | ||
Stop ( string name ) : void | ||
SyncLayer ( int layer ) : void | ||
this ( string name ) : |
메소드 | 설명 | |
---|---|---|
AddClip ( |
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Blend ( string animation, [ targetWeight, [ fadeLength ) : void | ||
CrossFade ( string animation, [ fadeLength, [ mode ) : void | ||
CrossFadeQueued ( string animation, [ fadeLength, [ queue, [ mode ) : |
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GetState ( string name ) : |
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GetStateAtIndex ( int index ) : |
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GetStateCount ( ) : int | ||
INTERNAL_CALL_Rewind ( |
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INTERNAL_CALL_Sample ( |
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INTERNAL_CALL_Stop ( |
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INTERNAL_CALL_SyncLayer ( |
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INTERNAL_get_localBounds ( |
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INTERNAL_set_localBounds ( |
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Internal_RewindByName ( string name ) : void | ||
Internal_StopByName ( string name ) : void | ||
Play ( string animation, [ mode ) : bool | ||
PlayDefaultAnimation ( PlayMode mode ) : bool | ||
PlayQueued ( string animation, [ queue, [ mode ) : |
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RemoveClip2 ( string clipName ) : void |
public AddClip ( |
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clip | ||
newName | string | |
리턴 | void |
public AddClip ( |
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clip | ||
newName | string | |
firstFrame | int | |
lastFrame | int | |
리턴 | void |
public AddClip ( |
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clip | ||
newName | string | |
firstFrame | int | |
lastFrame | int | |
addLoopFrame | bool | |
리턴 | void |
public Blend ( string animation, float targetWeight ) : void | ||
animation | string | |
targetWeight | float | |
리턴 | void |
public Blend ( string animation, float targetWeight, float fadeLength ) : void | ||
animation | string | |
targetWeight | float | |
fadeLength | float | |
리턴 | void |
public CrossFade ( string animation, float fadeLength ) : void | ||
animation | string | |
fadeLength | float | |
리턴 | void |
public CrossFade ( string animation, float fadeLength, PlayMode mode ) : void | ||
animation | string | |
fadeLength | float | |
mode | PlayMode | |
리턴 | void |
public CrossFadeQueued ( string animation ) : |
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animation | string | |
리턴 |
public CrossFadeQueued ( string animation, float fadeLength ) : |
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animation | string | |
fadeLength | float | |
리턴 |
public CrossFadeQueued ( string animation, float fadeLength, QueueMode queue ) : |
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animation | string | |
fadeLength | float | |
queue | QueueMode | |
리턴 |
public CrossFadeQueued ( string animation, float fadeLength, QueueMode queue, PlayMode mode ) : |
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animation | string | |
fadeLength | float | |
queue | QueueMode | |
mode | PlayMode | |
리턴 |
public Play ( string animation, AnimationPlayMode mode ) : bool | ||
animation | string | |
mode | AnimationPlayMode | |
리턴 | bool |
public Play ( string animation, PlayMode mode ) : bool | ||
animation | string | |
mode | PlayMode | |
리턴 | bool |
public PlayQueued ( string animation ) : |
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animation | string | |
리턴 |
public PlayQueued ( string animation, QueueMode queue ) : |
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animation | string | |
queue | QueueMode | |
리턴 |
public PlayQueued ( string animation, QueueMode queue, PlayMode mode ) : |
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animation | string | |
queue | QueueMode | |
mode | PlayMode | |
리턴 |