C# 클래스 UnityEngine.UI.RectMask2D

상속: UnityEngine.EventSystems.UIBehaviour, ICanvasRaycastFilter, IClipper
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
AddClippable ( IClippable clippable ) : void

Add a [IClippable]] to be tracked by the mask.

IsRaycastLocationValid ( Vector2 sp, Camera eventCamera ) : bool

See:ICanvasRaycastFilter.

PerformClipping ( ) : void

See: IClipper.PerformClipping.

RemoveClippable ( IClippable clippable ) : void

Remove an IClippable from being tracked by the mask.

보호된 메소드들

메소드 설명
OnCanvasHierarchyChanged ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnTransformParentChanged ( ) : void
OnValidate ( ) : void
RectMask2D ( ) : System

메소드 상세

AddClippable() 공개 메소드

Add a [IClippable]] to be tracked by the mask.

public AddClippable ( IClippable clippable ) : void
clippable IClippable
리턴 void

IsRaycastLocationValid() 공개 메소드

See:ICanvasRaycastFilter.

public IsRaycastLocationValid ( Vector2 sp, Camera eventCamera ) : bool
sp Vector2
eventCamera UnityEngine.Camera
리턴 bool

OnCanvasHierarchyChanged() 보호된 메소드

protected OnCanvasHierarchyChanged ( ) : void
리턴 void

OnDisable() 보호된 메소드

protected OnDisable ( ) : void
리턴 void

OnEnable() 보호된 메소드

protected OnEnable ( ) : void
리턴 void

OnTransformParentChanged() 보호된 메소드

protected OnTransformParentChanged ( ) : void
리턴 void

OnValidate() 보호된 메소드

protected OnValidate ( ) : void
리턴 void

PerformClipping() 공개 메소드

See: IClipper.PerformClipping.

public PerformClipping ( ) : void
리턴 void

RectMask2D() 보호된 메소드

protected RectMask2D ( ) : System
리턴 System

RemoveClippable() 공개 메소드

Remove an IClippable from being tracked by the mask.

public RemoveClippable ( IClippable clippable ) : void
clippable IClippable
리턴 void