C# 클래스 UnityEngine.UI.HorizontalOrVerticalLayoutGroup

Abstract base class for HorizontalLayoutGroup and VerticalLayoutGroup.

상속: LayoutGroup
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

보호된 메소드들

메소드 설명
CalcAlongAxis ( int axis, bool isVertical ) : void

Calculate the layout element properties for this layout element along the given axis.

HorizontalOrVerticalLayoutGroup ( ) : System
Reset ( ) : void
SetChildrenAlongAxis ( int axis, bool isVertical ) : void

Set the positions and sizes of the child layout elements for the given axis.

비공개 메소드들

메소드 설명
GetChildSizes ( RectTransform child, int axis, bool controlSize, bool childForceExpand, float &min, float &preferred, float &flexible ) : void

메소드 상세

CalcAlongAxis() 보호된 메소드

Calculate the layout element properties for this layout element along the given axis.

protected CalcAlongAxis ( int axis, bool isVertical ) : void
axis int The axis to calculate for. 0 is horizontal and 1 is vertical.
isVertical bool Is this group a vertical group?
리턴 void

HorizontalOrVerticalLayoutGroup() 보호된 메소드

protected HorizontalOrVerticalLayoutGroup ( ) : System
리턴 System

Reset() 보호된 메소드

protected Reset ( ) : void
리턴 void

SetChildrenAlongAxis() 보호된 메소드

Set the positions and sizes of the child layout elements for the given axis.

protected SetChildrenAlongAxis ( int axis, bool isVertical ) : void
axis int The axis to handle. 0 is horizontal and 1 is vertical.
isVertical bool Is this group a vertical group?
리턴 void