C# 클래스 UnityEngine.UI.DefaultControls

Utility class for creating default implementations of builtin UI controls.

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
CreateButton ( Resources resources ) : GameObject
CreateDropdown ( Resources resources ) : GameObject
CreateImage ( Resources resources ) : GameObject
CreateInputField ( Resources resources ) : GameObject
CreatePanel ( Resources resources ) : GameObject
CreateRawImage ( Resources resources ) : GameObject
CreateScrollView ( Resources resources ) : GameObject
CreateScrollbar ( Resources resources ) : GameObject
CreateSlider ( Resources resources ) : GameObject
CreateText ( Resources resources ) : GameObject
CreateToggle ( Resources resources ) : GameObject

비공개 메소드들

메소드 설명
CreateUIElementRoot ( string name, Vector2 size ) : GameObject
CreateUIObject ( string name, GameObject parent ) : GameObject
SetDefaultColorTransitionValues ( Selectable slider ) : void
SetDefaultTextValues ( Text lbl ) : void
SetLayerRecursively ( GameObject go, int layer ) : void
SetParentAndAlign ( GameObject child, GameObject parent ) : void

메소드 상세

CreateButton() 공개 정적인 메소드

public static CreateButton ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateDropdown() 공개 정적인 메소드

public static CreateDropdown ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateImage() 공개 정적인 메소드

public static CreateImage ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateInputField() 공개 정적인 메소드

public static CreateInputField ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreatePanel() 공개 정적인 메소드

public static CreatePanel ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateRawImage() 공개 정적인 메소드

public static CreateRawImage ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateScrollView() 공개 정적인 메소드

public static CreateScrollView ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateScrollbar() 공개 정적인 메소드

public static CreateScrollbar ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateSlider() 공개 정적인 메소드

public static CreateSlider ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateText() 공개 정적인 메소드

public static CreateText ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject

CreateToggle() 공개 정적인 메소드

public static CreateToggle ( Resources resources ) : GameObject
resources UnityEngine.Resources
리턴 UnityEngine.GameObject