메소드 | 설명 | |
---|---|---|
Execute ( ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData &renderingData ) : void | ||
InvokeOnRenderObjectCallbackPass ( RenderPassEvent evt ) |
public Execute ( ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData &renderingData ) : void | ||
context | ScriptableRenderContext | |
renderingData | UnityEngine.Rendering.Universal.RenderingData | |
리턴 | void |
public InvokeOnRenderObjectCallbackPass ( RenderPassEvent evt ) | ||
evt | RenderPassEvent |