메소드 | 설명 | |
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FinishTransaction ( ProductDefinition product, string transactionId ) : void |
Called when Unity IAP has finished processing a purchase.
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Initialize ( IStoreCallback callback ) : void |
Called when Unity IAP is initializing.
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Purchase ( ProductDefinition product, string developerPayload ) : void |
Called when a user wants to buy the specified Product.
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RetrieveProducts ( ReadOnlyCollection |
메소드 | 설명 | |
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AbstractStore ( ) : System |
public abstract FinishTransaction ( ProductDefinition product, string transactionId ) : void | ||
product | ProductDefinition | The product that was purchased. |
transactionId | string | The transaction ID for the purchase. |
리턴 | void |
public abstract Initialize ( IStoreCallback callback ) : void | ||
callback | IStoreCallback | Callback for stores to interact with Unity IAP. |
리턴 | void |
public abstract Purchase ( ProductDefinition product, string developerPayload ) : void | ||
product | ProductDefinition | The product to purchase. |
developerPayload | string | Any additional developer-supplied data. |
리턴 | void |
public abstract RetrieveProducts ( ReadOnlyCollection |
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products | ReadOnlyCollection |
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리턴 | void |