C# 클래스 UnityEngine.Networking.DownloadHandlerAssetBundle

상속: DownloadHandler
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
DownloadHandlerAssetBundle ( string url, Hash128 hash, uint crc ) : System

Versioned constructor. Caches downloaded asset bundles.

DownloadHandlerAssetBundle ( string url, uint crc ) : System

Standard constructor for non-cached asset bundles.

DownloadHandlerAssetBundle ( string url, uint version, uint crc ) : System

Simple versioned constructor. Caches downloaded asset bundles.

GetContent ( UnityWebRequest www ) : AssetBundle

Returns the downloaded AssetBundle, or null.

보호된 메소드들

메소드 설명
GetData ( ) : byte[]

Not implemented. Throws <a href="http:msdn.microsoft.comen-uslibrarysystem.notsupportedexception">NotSupportedException<a>.

GetText ( ) : string

Not implemented. Throws <a href="http:msdn.microsoft.comen-uslibrarysystem.notsupportedexception">NotSupportedException<a>.

메소드 상세

DownloadHandlerAssetBundle() 공개 메소드

Versioned constructor. Caches downloaded asset bundles.

public DownloadHandlerAssetBundle ( string url, Hash128 hash, uint crc ) : System
url string The nominal (pre-redirect) URL at which the asset bundle is located.
hash UnityEngine.Hash128 A hash object defining the version of the asset bundle.
crc uint A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.
리턴 System

DownloadHandlerAssetBundle() 공개 메소드

Standard constructor for non-cached asset bundles.

public DownloadHandlerAssetBundle ( string url, uint crc ) : System
url string The nominal (pre-redirect) URL at which the asset bundle is located.
crc uint A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.
리턴 System

DownloadHandlerAssetBundle() 공개 메소드

Simple versioned constructor. Caches downloaded asset bundles.

public DownloadHandlerAssetBundle ( string url, uint version, uint crc ) : System
url string The nominal (pre-redirect) URL at which the asset bundle is located.
version uint Current version number of the asset bundle at url. Increment to redownload.
crc uint A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking.
리턴 System

GetContent() 공개 정적인 메소드

Returns the downloaded AssetBundle, or null.

public static GetContent ( UnityWebRequest www ) : AssetBundle
www UnityWebRequest A finished UnityWebRequest object with DownloadHandlerAssetBundle attached.
리턴 UnityEngine.AssetBundle

GetData() 보호된 메소드

Not implemented. Throws <a href="http:msdn.microsoft.comen-uslibrarysystem.notsupportedexception">NotSupportedException<a>.

protected GetData ( ) : byte[]
리턴 byte[]

GetText() 보호된 메소드

Not implemented. Throws <a href="http:msdn.microsoft.comen-uslibrarysystem.notsupportedexception">NotSupportedException<a>.

protected GetText ( ) : string
리턴 string