C# 클래스 UnityEngine.Networking.ConnectionConfigInternal

상속: IDisposable
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
ConnectionConfigInternal ( ConnectionConfig config ) : System

비공개 메소드들

메소드 설명
AddChannel ( QosType value ) : byte
ConnectionConfigInternal ( ) : System
Dispose ( ) : void
GetChannel ( int i ) : QosType
InitAckDelay ( uint value ) : void
InitAllCostTimeout ( uint value ) : void
InitConnectTimeout ( uint value ) : void
InitDisconnectTimeout ( uint value ) : void
InitFragmentSize ( ushort value ) : void
InitIsAcksLong ( bool value ) : void
InitMaxCombinedReliableMessageCount ( ushort value ) : void
InitMaxCombinedReliableMessageSize ( ushort value ) : void
InitMaxConnectionAttempt ( byte value ) : void
InitMaxSentMessageQueueSize ( ushort value ) : void
InitMinUpdateTimeout ( uint value ) : void
InitNetworkDropThreshold ( byte value ) : void
InitOverflowDropThreshold ( byte value ) : void
InitPacketSize ( ushort value ) : void
InitPingTimeout ( uint value ) : void
InitReducedPingTimeout ( uint value ) : void
InitResendTimeout ( uint value ) : void
InitUsePlatformSpecificProtocols ( bool value ) : void
InitWebSocketReceiveBufferMaxSize ( ushort value ) : void
InitWrapper ( ) : void

메소드 상세

ConnectionConfigInternal() 공개 메소드

public ConnectionConfigInternal ( ConnectionConfig config ) : System
config ConnectionConfig
리턴 System