C# 클래스 UnityEngine.Networking.ConnectionConfig

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공개 메소드들

메소드 설명
AddChannel ( QosType value ) : byte

ConnectionConfig ( ) : System

Will create default connection config or will copy them from another.

ConnectionConfig ( ConnectionConfig config ) : System

Will create default connection config or will copy them from another.

GetChannel ( byte idx ) : QosType

Return the QoS set for the given channel or throw an out of range exception.

Validate ( ConnectionConfig config ) : void

Validate parameters of connection config. Will throw exceptions if parameters are incorrect.

메소드 상세

AddChannel() 공개 메소드

public AddChannel ( QosType value ) : byte
value QosType Add new channel to configuration.
리턴 byte

ConnectionConfig() 공개 메소드

Will create default connection config or will copy them from another.

public ConnectionConfig ( ) : System
리턴 System

ConnectionConfig() 공개 메소드

Will create default connection config or will copy them from another.

public ConnectionConfig ( ConnectionConfig config ) : System
config ConnectionConfig Connection config.
리턴 System

GetChannel() 공개 메소드

Return the QoS set for the given channel or throw an out of range exception.

public GetChannel ( byte idx ) : QosType
idx byte Index in array.
리턴 QosType

Validate() 공개 정적인 메소드

Validate parameters of connection config. Will throw exceptions if parameters are incorrect.

public static Validate ( ConnectionConfig config ) : void
config ConnectionConfig
리턴 void