C# 클래스 UnityEditorInternal.SpriteEditorHandles

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비공개 메소드들

메소드 설명
GetCurrentRect ( bool screenSpace, float textureWidth, float textureHeight, Vector2 startPoint, Vector2 endPoint ) : Rect
HandleSliderRectMouseDown ( int id, Event evt, Rect pos ) : void
PivotSlider ( Rect sprite, Vector2 pos, GUIStyle pivotDot, GUIStyle pivotDotActive ) : Vector2
PointSlider ( Vector2 pos, MouseCursor cursor, GUIStyle dragDot, GUIStyle dragDotActive ) : Vector2
RectCreator ( float textureWidth, float textureHeight, GUIStyle rectStyle ) : Rect
ScaleSlider ( Vector2 pos, MouseCursor cursor, Rect cursorRect ) : Vector2
ScaleSlider ( int id, Vector2 pos, MouseCursor cursor, Rect cursorRect ) : Vector2
SliderRect ( Rect pos ) : Rect
ValidRect ( Vector2 startPoint, Vector2 endPoint ) : bool