C# 클래스 UnityEditorInternal.ProfilerFrameDataIterator

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
Dispose void
GetAllocationCallstack bool
GetFrameStartS double
GetGroupCount int
GetGroupName string
GetIsNativeAllocation bool
GetThreadCount int
GetThreadName string
Next bool
ProfilerFrameDataIterator System
SetRoot void

비공개 메소드들

메소드 설명
Dispose ( ) : void
GetAllocationCallstack ( string &resolvedStack ) : bool
GetFrameStartS ( int frame ) : double
GetGroupCount ( int frame ) : int
GetGroupName ( ) : string
GetIsNativeAllocation ( ) : bool
GetThreadCount ( int frame ) : int
GetThreadName ( ) : string
Next ( bool enterChildren ) : bool
ProfilerFrameDataIterator ( ) : System
SetRoot ( int frame, int threadIdx ) : void