C# Class UnityEditorInternal.ProfilerFrameDataIterator

Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description
Dispose void
GetAllocationCallstack bool
GetFrameStartS double
GetGroupCount int
GetGroupName string
GetIsNativeAllocation bool
GetThreadCount int
GetThreadName string
Next bool
ProfilerFrameDataIterator System
SetRoot void

Private Methods

Method Description
Dispose ( ) : void
GetAllocationCallstack ( string &resolvedStack ) : bool
GetFrameStartS ( int frame ) : double
GetGroupCount ( int frame ) : int
GetGroupName ( ) : string
GetIsNativeAllocation ( ) : bool
GetThreadCount ( int frame ) : int
GetThreadName ( ) : string
Next ( bool enterChildren ) : bool
ProfilerFrameDataIterator ( ) : System
SetRoot ( int frame, int threadIdx ) : void