C# 클래스 UnityEditorInternal.MaterialAnimationUtility

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
ApplyMaterialModificationToAnimationRecording ( MaterialProperty materialProp, int changedMask, Renderer target, object oldValue ) : bool
IsAnimated ( MaterialProperty materialProp, Renderer target ) : bool
SetupMaterialPropertyBlock ( MaterialProperty materialProp, int changedMask, Renderer target ) : void

비공개 메소드들

메소드 설명
ApplyMaterialModificationToAnimationRecording ( MaterialProperty materialProp, Object target, Color color ) : void
ApplyMaterialModificationToAnimationRecording ( MaterialProperty materialProp, Object target, float value ) : void
ApplyMaterialModificationToAnimationRecording ( string name, Object target, Vector4 vec ) : void
CreateUndoPropertyModifications ( int count, Object target ) : UnityEditor.UndoPropertyModification[]
SetupPropertyModification ( string name, float value, UndoPropertyModification prop ) : void

메소드 상세

ApplyMaterialModificationToAnimationRecording() 공개 정적인 메소드

public static ApplyMaterialModificationToAnimationRecording ( MaterialProperty materialProp, int changedMask, Renderer target, object oldValue ) : bool
materialProp UnityEditor.MaterialProperty
changedMask int
target UnityEngine.Renderer
oldValue object
리턴 bool

IsAnimated() 공개 정적인 메소드

public static IsAnimated ( MaterialProperty materialProp, Renderer target ) : bool
materialProp UnityEditor.MaterialProperty
target UnityEngine.Renderer
리턴 bool

SetupMaterialPropertyBlock() 공개 정적인 메소드

public static SetupMaterialPropertyBlock ( MaterialProperty materialProp, int changedMask, Renderer target ) : void
materialProp UnityEditor.MaterialProperty
changedMask int
target UnityEngine.Renderer
리턴 void