메소드 |
설명 |
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GetFrameEventData ( ) : FrameDebuggerEventData |
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GetFrameEventGameObject ( int index ) : GameObject |
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GetFrameEventInfoName ( int index ) : string |
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GetFrameEvents ( ) : UnityEditorInternal.FrameDebuggerEvent[] |
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GetRemotePlayerGUID ( ) : int |
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INTERNAL_CALL_GetFrameEventData ( FrameDebuggerEventData &value ) : void |
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INTERNAL_CALL_SetRenderTargetDisplayOptions ( int rtIndex, Vector4 &channels, float blackLevel, float whiteLevel ) : void |
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IsLocalEnabled ( ) : bool |
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IsRemoteEnabled ( ) : bool |
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SetEnabled ( bool enabled, int remotePlayerGUID ) : void |
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