C# Class UnityEditorInternal.FrameDebuggerUtility

Datei anzeigen Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
GetFrameEventData ( int index, FrameDebuggerEventData &frameDebuggerEventData ) : bool
SetRenderTargetDisplayOptions ( int rtIndex, Vector4 channels, float blackLevel, float whiteLevel ) : void

Private Methods

Method Description
GetFrameEventData ( ) : FrameDebuggerEventData
GetFrameEventGameObject ( int index ) : GameObject
GetFrameEventInfoName ( int index ) : string
GetFrameEvents ( ) : UnityEditorInternal.FrameDebuggerEvent[]
GetRemotePlayerGUID ( ) : int
INTERNAL_CALL_GetFrameEventData ( FrameDebuggerEventData &value ) : void
INTERNAL_CALL_SetRenderTargetDisplayOptions ( int rtIndex, Vector4 &channels, float blackLevel, float whiteLevel ) : void
IsLocalEnabled ( ) : bool
IsRemoteEnabled ( ) : bool
SetEnabled ( bool enabled, int remotePlayerGUID ) : void

Method Details

GetFrameEventData() public static method

public static GetFrameEventData ( int index, FrameDebuggerEventData &frameDebuggerEventData ) : bool
index int
frameDebuggerEventData FrameDebuggerEventData
return bool

SetRenderTargetDisplayOptions() public static method

public static SetRenderTargetDisplayOptions ( int rtIndex, Vector4 channels, float blackLevel, float whiteLevel ) : void
rtIndex int
channels Vector4
blackLevel float
whiteLevel float
return void