C# 클래스 UnityEditorInternal.BlendTreePreviewUtility

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
CalculateBlendTexture ( Animator animator, int layerIndex, int stateHash, Texture2D blendTexture, Texture2D weightTextures, Rect rect ) : void

비공개 메소드들

메소드 설명
CalculateRootBlendTreeChildWeights ( Animator animator, int layerIndex, int stateHash, float weightArray, float blendX, float blendY ) : void
GetRootBlendTreeChildWeights ( Animator animator, int layerIndex, int stateHash, float weightArray ) : void
INTERNAL_CALL_CalculateBlendTexture ( Animator animator, int layerIndex, int stateHash, Texture2D blendTexture, Texture2D weightTextures, Rect &rect ) : void

메소드 상세

CalculateBlendTexture() 공개 정적인 메소드

public static CalculateBlendTexture ( Animator animator, int layerIndex, int stateHash, Texture2D blendTexture, Texture2D weightTextures, Rect rect ) : void
animator UnityEngine.Animator
layerIndex int
stateHash int
blendTexture UnityEngine.Texture2D
weightTextures UnityEngine.Texture2D
rect UnityEngine.Rect
리턴 void