C# Class UnityEditorInternal.BlendTreePreviewUtility

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
CalculateBlendTexture ( Animator animator, int layerIndex, int stateHash, Texture2D blendTexture, Texture2D weightTextures, Rect rect ) : void

Private Methods

Méthode Description
CalculateRootBlendTreeChildWeights ( Animator animator, int layerIndex, int stateHash, float weightArray, float blendX, float blendY ) : void
GetRootBlendTreeChildWeights ( Animator animator, int layerIndex, int stateHash, float weightArray ) : void
INTERNAL_CALL_CalculateBlendTexture ( Animator animator, int layerIndex, int stateHash, Texture2D blendTexture, Texture2D weightTextures, Rect &rect ) : void

Method Details

CalculateBlendTexture() public static méthode

public static CalculateBlendTexture ( Animator animator, int layerIndex, int stateHash, Texture2D blendTexture, Texture2D weightTextures, Rect rect ) : void
animator UnityEngine.Animator
layerIndex int
stateHash int
blendTexture UnityEngine.Texture2D
weightTextures UnityEngine.Texture2D
rect UnityEngine.Rect
Résultat void