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설명 |
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GetPrototypeCount ( TerrainData terrainData ) : int |
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GetTreePlacementSize ( TerrainData terrainData, int prototypeIndex, float spacing, float treeCount ) : float |
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INTERNAL_CALL_CheckTreeDistance ( TerrainData terrainData, Vector3 &position, int prototypeIndex, float distanceBias ) : bool |
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INTERNAL_CALL_GetPrototypeExtent ( TerrainData terrainData, int prototypeIndex, Vector3 &value ) : void |
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PrototypeIsRenderable ( TerrainData terrainData, int prototypeIndex ) : bool |
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RefreshPhysicsInEditMode ( ) : void |
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