C# 클래스 UnityEditor.RagdollBuilder

상속: ScriptableWizard
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
flipForward bool
head UnityEngine.Transform
leftArm UnityEngine.Transform
leftElbow UnityEngine.Transform
leftFoot UnityEngine.Transform
leftHips UnityEngine.Transform
leftKnee UnityEngine.Transform
middleSpine UnityEngine.Transform
pelvis UnityEngine.Transform
rightArm UnityEngine.Transform
rightElbow UnityEngine.Transform
rightFoot UnityEngine.Transform
rightHips UnityEngine.Transform
rightKnee UnityEngine.Transform
strength float
totalMass float

비공개 메소드들

메소드 설명
AddBreastColliders ( ) : void
AddHeadCollider ( ) : void
AddJoint ( string name, Transform anchor, string parent, Vector3 worldTwistAxis, Vector3 worldSwingAxis, float minLimit, float maxLimit, float swingLimit, Type colliderType, float radiusScale, float density ) : void
AddMirroredJoint ( string name, Transform leftAnchor, Transform rightAnchor, string parent, Vector3 worldTwistAxis, Vector3 worldSwingAxis, float minLimit, float maxLimit, float swingLimit, Type colliderType, float radiusScale, float density ) : void
BuildBodies ( ) : void
BuildCapsules ( ) : void
BuildJoints ( ) : void
CalculateAxes ( ) : void
CalculateDirection ( Vector3 point, int &direction, float &distance ) : void
CalculateDirectionAxis ( Vector3 point ) : Vector3
CalculateMass ( ) : void
CalculateMassRecurse ( BoneInfo bone ) : void
CheckConsistency ( ) : string
Cleanup ( ) : void
Clip ( Bounds bounds, Transform relativeTo, Transform clipTransform, bool below ) : Bounds
CreateWizard ( ) : void
DecomposeVector ( Vector3 &normalCompo, Vector3 &tangentCompo, Vector3 outwardDir, Vector3 outwardNormal ) : void
FindBone ( string name ) : BoneInfo
GetBreastBounds ( Transform relativeTo ) : Bounds
LargestComponent ( Vector3 point ) : int
OnDrawGizmos ( ) : void
OnWizardCreate ( ) : void
OnWizardUpdate ( ) : void
PrepareBones ( ) : void
SecondLargestComponent ( Vector3 point ) : int
SmallestComponent ( Vector3 point ) : int

프로퍼티 상세

flipForward 공개적으로 프로퍼티

public bool flipForward
리턴 bool

head 공개적으로 프로퍼티

public Transform,UnityEngine head
리턴 UnityEngine.Transform

leftArm 공개적으로 프로퍼티

public Transform,UnityEngine leftArm
리턴 UnityEngine.Transform

leftElbow 공개적으로 프로퍼티

public Transform,UnityEngine leftElbow
리턴 UnityEngine.Transform

leftFoot 공개적으로 프로퍼티

public Transform,UnityEngine leftFoot
리턴 UnityEngine.Transform

leftHips 공개적으로 프로퍼티

public Transform,UnityEngine leftHips
리턴 UnityEngine.Transform

leftKnee 공개적으로 프로퍼티

public Transform,UnityEngine leftKnee
리턴 UnityEngine.Transform

middleSpine 공개적으로 프로퍼티

public Transform,UnityEngine middleSpine
리턴 UnityEngine.Transform

pelvis 공개적으로 프로퍼티

public Transform,UnityEngine pelvis
리턴 UnityEngine.Transform

rightArm 공개적으로 프로퍼티

public Transform,UnityEngine rightArm
리턴 UnityEngine.Transform

rightElbow 공개적으로 프로퍼티

public Transform,UnityEngine rightElbow
리턴 UnityEngine.Transform

rightFoot 공개적으로 프로퍼티

public Transform,UnityEngine rightFoot
리턴 UnityEngine.Transform

rightHips 공개적으로 프로퍼티

public Transform,UnityEngine rightHips
리턴 UnityEngine.Transform

rightKnee 공개적으로 프로퍼티

public Transform,UnityEngine rightKnee
리턴 UnityEngine.Transform

strength 공개적으로 프로퍼티

public float strength
리턴 float

totalMass 공개적으로 프로퍼티

public float totalMass
리턴 float