메소드 |
설명 |
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AddBreastColliders ( ) : void |
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AddHeadCollider ( ) : void |
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AddJoint ( string name, Transform anchor, string parent, Vector3 worldTwistAxis, Vector3 worldSwingAxis, float minLimit, float maxLimit, float swingLimit, Type colliderType, float radiusScale, float density ) : void |
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AddMirroredJoint ( string name, Transform leftAnchor, Transform rightAnchor, string parent, Vector3 worldTwistAxis, Vector3 worldSwingAxis, float minLimit, float maxLimit, float swingLimit, Type colliderType, float radiusScale, float density ) : void |
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BuildBodies ( ) : void |
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BuildCapsules ( ) : void |
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BuildJoints ( ) : void |
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CalculateAxes ( ) : void |
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CalculateDirection ( Vector3 point, int &direction, float &distance ) : void |
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CalculateDirectionAxis ( Vector3 point ) : Vector3 |
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CalculateMass ( ) : void |
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CalculateMassRecurse ( BoneInfo bone ) : void |
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CheckConsistency ( ) : string |
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Cleanup ( ) : void |
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Clip ( Bounds bounds, Transform relativeTo, Transform clipTransform, bool below ) : Bounds |
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CreateWizard ( ) : void |
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DecomposeVector ( Vector3 &normalCompo, Vector3 &tangentCompo, Vector3 outwardDir, Vector3 outwardNormal ) : void |
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FindBone ( string name ) : BoneInfo |
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GetBreastBounds ( Transform relativeTo ) : Bounds |
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LargestComponent ( Vector3 point ) : int |
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OnDrawGizmos ( ) : void |
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OnWizardCreate ( ) : void |
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OnWizardUpdate ( ) : void |
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PrepareBones ( ) : void |
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SecondLargestComponent ( Vector3 point ) : int |
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SmallestComponent ( Vector3 point ) : int |
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