C# Class UnityEditor.RagdollBuilder

Inheritance: ScriptableWizard
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Свойство Type Description
flipForward bool
head UnityEngine.Transform
leftArm UnityEngine.Transform
leftElbow UnityEngine.Transform
leftFoot UnityEngine.Transform
leftHips UnityEngine.Transform
leftKnee UnityEngine.Transform
middleSpine UnityEngine.Transform
pelvis UnityEngine.Transform
rightArm UnityEngine.Transform
rightElbow UnityEngine.Transform
rightFoot UnityEngine.Transform
rightHips UnityEngine.Transform
rightKnee UnityEngine.Transform
strength float
totalMass float

Private Methods

Méthode Description
AddBreastColliders ( ) : void
AddHeadCollider ( ) : void
AddJoint ( string name, Transform anchor, string parent, Vector3 worldTwistAxis, Vector3 worldSwingAxis, float minLimit, float maxLimit, float swingLimit, Type colliderType, float radiusScale, float density ) : void
AddMirroredJoint ( string name, Transform leftAnchor, Transform rightAnchor, string parent, Vector3 worldTwistAxis, Vector3 worldSwingAxis, float minLimit, float maxLimit, float swingLimit, Type colliderType, float radiusScale, float density ) : void
BuildBodies ( ) : void
BuildCapsules ( ) : void
BuildJoints ( ) : void
CalculateAxes ( ) : void
CalculateDirection ( Vector3 point, int &direction, float &distance ) : void
CalculateDirectionAxis ( Vector3 point ) : Vector3
CalculateMass ( ) : void
CalculateMassRecurse ( BoneInfo bone ) : void
CheckConsistency ( ) : string
Cleanup ( ) : void
Clip ( Bounds bounds, Transform relativeTo, Transform clipTransform, bool below ) : Bounds
CreateWizard ( ) : void
DecomposeVector ( Vector3 &normalCompo, Vector3 &tangentCompo, Vector3 outwardDir, Vector3 outwardNormal ) : void
FindBone ( string name ) : BoneInfo
GetBreastBounds ( Transform relativeTo ) : Bounds
LargestComponent ( Vector3 point ) : int
OnDrawGizmos ( ) : void
OnWizardCreate ( ) : void
OnWizardUpdate ( ) : void
PrepareBones ( ) : void
SecondLargestComponent ( Vector3 point ) : int
SmallestComponent ( Vector3 point ) : int

Property Details

flipForward public_oe property

public bool flipForward
Résultat bool

head public_oe property

public Transform,UnityEngine head
Résultat UnityEngine.Transform

leftArm public_oe property

public Transform,UnityEngine leftArm
Résultat UnityEngine.Transform

leftElbow public_oe property

public Transform,UnityEngine leftElbow
Résultat UnityEngine.Transform

leftFoot public_oe property

public Transform,UnityEngine leftFoot
Résultat UnityEngine.Transform

leftHips public_oe property

public Transform,UnityEngine leftHips
Résultat UnityEngine.Transform

leftKnee public_oe property

public Transform,UnityEngine leftKnee
Résultat UnityEngine.Transform

middleSpine public_oe property

public Transform,UnityEngine middleSpine
Résultat UnityEngine.Transform

pelvis public_oe property

public Transform,UnityEngine pelvis
Résultat UnityEngine.Transform

rightArm public_oe property

public Transform,UnityEngine rightArm
Résultat UnityEngine.Transform

rightElbow public_oe property

public Transform,UnityEngine rightElbow
Résultat UnityEngine.Transform

rightFoot public_oe property

public Transform,UnityEngine rightFoot
Résultat UnityEngine.Transform

rightHips public_oe property

public Transform,UnityEngine rightHips
Résultat UnityEngine.Transform

rightKnee public_oe property

public Transform,UnityEngine rightKnee
Résultat UnityEngine.Transform

strength public_oe property

public float strength
Résultat float

totalMass public_oe property

public float totalMass
Résultat float