C# 클래스 UnityEditor.ListViewGUI

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
DoListView ( Rect pos, ListViewState state, int colWidths, string dragTitle ) : ListViewShared.ListViewElementsEnumerator
HasMouseDown ( Rect r ) : bool
HasMouseDown ( Rect r, int button ) : bool
HasMouseUp ( Rect r ) : bool
ListView ( ListViewState state, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
ListView ( ListViewState state, ListViewOptions lvOptions, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
ListView ( ListViewState state, ListViewOptions lvOptions, int colWidths, string dragTitle, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
ListView ( ListViewState state, ListViewOptions lvOptions, string dragTitle, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
ListView ( ListViewState state, int colWidths, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
ListView ( Rect pos, ListViewState state ) : ListViewShared.ListViewElementsEnumerator
MultiSelection ( int prevSelected, int currSelected, int &initialSelected, bool &selectedItems ) : bool

메소드 상세

DoListView() 공개 정적인 메소드

public static DoListView ( Rect pos, ListViewState state, int colWidths, string dragTitle ) : ListViewShared.ListViewElementsEnumerator
pos UnityEngine.Rect
state ListViewState
colWidths int
dragTitle string
리턴 ListViewShared.ListViewElementsEnumerator

HasMouseDown() 공개 정적인 메소드

public static HasMouseDown ( Rect r ) : bool
r UnityEngine.Rect
리턴 bool

HasMouseDown() 공개 정적인 메소드

public static HasMouseDown ( Rect r, int button ) : bool
r UnityEngine.Rect
button int
리턴 bool

HasMouseUp() 공개 정적인 메소드

public static HasMouseUp ( Rect r ) : bool
r UnityEngine.Rect
리턴 bool

ListView() 공개 정적인 메소드

public static ListView ( ListViewState state, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
state ListViewState
style UnityEngine.GUIStyle
리턴 ListViewShared.ListViewElementsEnumerator

ListView() 공개 정적인 메소드

public static ListView ( ListViewState state, ListViewOptions lvOptions, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
state ListViewState
lvOptions ListViewOptions
style UnityEngine.GUIStyle
리턴 ListViewShared.ListViewElementsEnumerator

ListView() 공개 정적인 메소드

public static ListView ( ListViewState state, ListViewOptions lvOptions, int colWidths, string dragTitle, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
state ListViewState
lvOptions ListViewOptions
colWidths int
dragTitle string
style UnityEngine.GUIStyle
리턴 ListViewShared.ListViewElementsEnumerator

ListView() 공개 정적인 메소드

public static ListView ( ListViewState state, ListViewOptions lvOptions, string dragTitle, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
state ListViewState
lvOptions ListViewOptions
dragTitle string
style UnityEngine.GUIStyle
리턴 ListViewShared.ListViewElementsEnumerator

ListView() 공개 정적인 메소드

public static ListView ( ListViewState state, int colWidths, GUIStyle style ) : ListViewShared.ListViewElementsEnumerator
state ListViewState
colWidths int
style UnityEngine.GUIStyle
리턴 ListViewShared.ListViewElementsEnumerator

ListView() 공개 정적인 메소드

public static ListView ( Rect pos, ListViewState state ) : ListViewShared.ListViewElementsEnumerator
pos UnityEngine.Rect
state ListViewState
리턴 ListViewShared.ListViewElementsEnumerator

MultiSelection() 공개 정적인 메소드

public static MultiSelection ( int prevSelected, int currSelected, int &initialSelected, bool &selectedItems ) : bool
prevSelected int
currSelected int
initialSelected int
selectedItems bool
리턴 bool