프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_AutoRandomSeed | UnityEditor.SerializedProperty | ||
m_Color | |||
m_CustomSimulationSpace | UnityEditor.SerializedProperty | ||
m_GravityModifier | |||
m_LengthInSec | UnityEditor.SerializedProperty | ||
m_LifeTime | |||
m_Looping | UnityEditor.SerializedProperty | ||
m_MaxNumParticles | UnityEditor.SerializedProperty | ||
m_PlayOnAwake | UnityEditor.SerializedProperty | ||
m_Prewarm | UnityEditor.SerializedProperty | ||
m_RandomSeed | UnityEditor.SerializedProperty | ||
m_RandomizeRotationDirection | UnityEditor.SerializedProperty | ||
m_Rotation3D | UnityEditor.SerializedProperty | ||
m_RotationX | |||
m_RotationY | |||
m_RotationZ | |||
m_ScalingMode | UnityEditor.SerializedProperty | ||
m_SimulationSpace | UnityEditor.SerializedProperty | ||
m_SimulationSpeed | UnityEditor.SerializedProperty | ||
m_Size3D | UnityEditor.SerializedProperty | ||
m_SizeX | |||
m_SizeY | |||
m_SizeZ | |||
m_Speed | |||
m_StartDelay |
메소드 | 설명 | |
---|---|---|
GetXAxisScalar ( ) : float | ||
InitialModuleUI ( |
||
OnInspectorGUI ( |
||
UpdateCullingSupportedString ( string &text ) : void |
메소드 | 설명 | |
---|---|---|
Init ( ) : void |
public InitialModuleUI ( |
||
owner | ||
o | ||
displayName | string | |
리턴 | System |
public OnInspectorGUI ( |
||
s | ||
리턴 | void |
public UpdateCullingSupportedString ( string &text ) : void | ||
text | string | |
리턴 | void |
public SerializedProperty,UnityEditor m_AutoRandomSeed | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_CustomSimulationSpace | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedMinMaxCurve,UnityEditor m_GravityModifier | ||
리턴 |
public SerializedProperty,UnityEditor m_LengthInSec | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_Looping | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_MaxNumParticles | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_PlayOnAwake | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_Prewarm | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_RandomSeed | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_RandomizeRotationDirection | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_Rotation3D | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedMinMaxCurve,UnityEditor m_RotationX | ||
리턴 |
public SerializedMinMaxCurve,UnityEditor m_RotationY | ||
리턴 |
public SerializedMinMaxCurve,UnityEditor m_RotationZ | ||
리턴 |
public SerializedProperty,UnityEditor m_ScalingMode | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_SimulationSpace | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_SimulationSpeed | ||
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty,UnityEditor m_Size3D | ||
리턴 | UnityEditor.SerializedProperty |