C# 클래스 UnityEditor.GameView

상속: EditorWindow, IHasCustomMenu, IGameViewSizeMenuUser
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
AllowCursorLockAndHide void
ClearTargetTexture void
ConfigureTargetTexture void
ConfigureZoomArea void
CopyDimensionsToParentView void
DefaultScaleForTargetInView float
DoToolbarGUI void
DoZoomSlider void
EnforceZoomAreaConstraints void
EnsureSelectedSizeAreValid void
GetMainGameView GameView
GetMainGameViewTargetSize Vector2
GetSizeOfMainGameView Vector2
InitializeZoomArea void
LoadRenderDoc void
OnFocus void
OnGUI void
OnLostFocus void
OnSelectionChange void
ScaleThatFitsTargetInView float
ShouldShowMultiDisplayOption bool
SnapZoom void
SnapZoomDelayed void
ToggleClearInEditMode void
ToggleNoCameraWarning void
UpdateZoomAreaAndParent void
WindowToGameMousePosition Vector2

공개 메소드들

메소드 설명
AddItemsToMenu ( GenericMenu menu ) : void
GameView ( ) : System
IsShowingGizmos ( ) : bool
OnDisable ( ) : void
OnEnable ( ) : void
OnValidate ( ) : void
RepaintAll ( ) : void
SizeSelectionCallback ( int indexClicked, object objectSelected ) : void

비공개 메소드들

메소드 설명
AllowCursorLockAndHide ( bool enable ) : void
ClearTargetTexture ( ) : void
ConfigureTargetTexture ( int width, int height ) : void
ConfigureZoomArea ( ) : void
CopyDimensionsToParentView ( ) : void
DefaultScaleForTargetInView ( Vector2 targetToFit, Vector2 viewSize ) : float
DoToolbarGUI ( ) : void
DoZoomSlider ( ) : void
EnforceZoomAreaConstraints ( ) : void
EnsureSelectedSizeAreValid ( ) : void
GetMainGameView ( ) : GameView
GetMainGameViewTargetSize ( ) : Vector2
GetSizeOfMainGameView ( ) : Vector2
InitializeZoomArea ( ) : void
LoadRenderDoc ( ) : void
OnFocus ( ) : void
OnGUI ( ) : void
OnLostFocus ( ) : void
OnSelectionChange ( ) : void
ScaleThatFitsTargetInView ( Vector2 targetInPixels, Vector2 viewInPoints ) : float
ShouldShowMultiDisplayOption ( ) : bool
SnapZoom ( float newZoom ) : void
SnapZoomDelayed ( ) : void
ToggleClearInEditMode ( ) : void
ToggleNoCameraWarning ( ) : void
UpdateZoomAreaAndParent ( ) : void
WindowToGameMousePosition ( Vector2 windowMousePosition ) : Vector2

메소드 상세

AddItemsToMenu() 공개 메소드

public AddItemsToMenu ( GenericMenu menu ) : void
menu GenericMenu
리턴 void

GameView() 공개 메소드

public GameView ( ) : System
리턴 System

IsShowingGizmos() 공개 메소드

public IsShowingGizmos ( ) : bool
리턴 bool

OnDisable() 공개 메소드

public OnDisable ( ) : void
리턴 void

OnEnable() 공개 메소드

public OnEnable ( ) : void
리턴 void

OnValidate() 공개 메소드

public OnValidate ( ) : void
리턴 void

RepaintAll() 공개 정적인 메소드

public static RepaintAll ( ) : void
리턴 void

SizeSelectionCallback() 공개 메소드

public SizeSelectionCallback ( int indexClicked, object objectSelected ) : void
indexClicked int
objectSelected object
리턴 void