C# 클래스 UnityEditor.AudioMixerGroupSelector.TreeViewDataSourceForMixers

상속: TreeViewDataSource
파일 보기 프로젝트 열기: randomize/VimConfig 1 사용 예제들

공개 메소드들

메소드 설명
CanBeMultiSelected ( TreeViewItem item ) : bool
FetchData ( ) : void
GetGroup ( int instanceID ) : AudioMixerGroupController
IsRenamingItemAllowed ( TreeViewItem item ) : bool
TreeViewDataSourceForMixers ( UnityEditor.TreeView treeView, UnityEditor.Audio.AudioMixerController ignoreController ) : mscorlib

비공개 메소드들

메소드 설명
AddChildrenRecursive ( AudioMixerGroupController group, TreeViewItem item ) : void
BuildSubTree ( UnityEditor.Audio.AudioMixerController controller ) : TreeViewItem

메소드 상세

CanBeMultiSelected() 공개 메소드

public CanBeMultiSelected ( TreeViewItem item ) : bool
item TreeViewItem
리턴 bool

FetchData() 공개 메소드

public FetchData ( ) : void
리턴 void

GetGroup() 공개 메소드

public GetGroup ( int instanceID ) : AudioMixerGroupController
instanceID int
리턴 UnityEditor.Audio.AudioMixerGroupController

IsRenamingItemAllowed() 공개 메소드

public IsRenamingItemAllowed ( TreeViewItem item ) : bool
item TreeViewItem
리턴 bool

TreeViewDataSourceForMixers() 공개 메소드

public TreeViewDataSourceForMixers ( UnityEditor.TreeView treeView, UnityEditor.Audio.AudioMixerController ignoreController ) : mscorlib
treeView UnityEditor.TreeView
ignoreController UnityEditor.Audio.AudioMixerController
리턴 mscorlib