C# 클래스 UnityEditor.WSA.MetroSettingsEditorExtension

상속: UnityEditor.Modules.DefaultPlayerSettingsEditorExtension
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
CanShowUnitySplashScreen ( ) : bool
HasResolutionSection ( ) : bool
IconSectionGUI ( ) : void
OnEnable ( PlayerSettingsEditor settingsEditor ) : void
PublishSectionGUI ( float h, float kLabelMinWidth, float kLabelMaxWidth ) : void
ResolutionSectionGUI ( float h, float midWidth, float maxWidth ) : void
SplashSectionGUI ( ) : void
SupportsOrientation ( ) : bool

비공개 메소드들

메소드 설명
CreateScaledImageGroup ( UnityEditor.PlayerSettings type, UnityEditor.PlayerSettings scales, string labelFormat, int widths, int heights ) : MetroScaledImageGroup
CreateScaledImages ( UnityEditor.PlayerSettings type, UnityEditor.PlayerSettings scales, string labelFormat, int widths, int heights ) : MetroScaledImage[]
CreateScaledSquareImageGroup ( UnityEditor.PlayerSettings type, UnityEditor.PlayerSettings scales, string labelFormat, int sizes ) : MetroScaledImageGroup
CreateScaledSquareImages ( UnityEditor.PlayerSettings type, UnityEditor.PlayerSettings scales, string labelFormat, int sizes ) : MetroScaledImage[]
ImageField ( MetroScaledImage image, GUIContent label ) : void
ImageField ( UnityEditor.PlayerSettings type, UnityEditor.PlayerSettings scale, GUIContent label, int imageWidth, int imageHeight, string &imagePath, Texture2D &image ) : void
MetroLogoSection ( ) : void
MetroSplashScreenSection ( float kLabelMinWidth, float kLabelMaxWidth, float kLabelMinHeight, float kLabelMaxHeight ) : void
ScaledImageGroup ( string groupLabel, MetroScaledImageGroup images ) : bool
ValidateImage ( string imageFile, int width, int height ) : bool
ValidateMetroApplicationDescription ( string value ) : string
ValidateMetroTileShortName ( string value ) : string

메소드 상세

CanShowUnitySplashScreen() 공개 메소드

public CanShowUnitySplashScreen ( ) : bool
리턴 bool

HasResolutionSection() 공개 메소드

public HasResolutionSection ( ) : bool
리턴 bool

IconSectionGUI() 공개 메소드

public IconSectionGUI ( ) : void
리턴 void

OnEnable() 공개 메소드

public OnEnable ( PlayerSettingsEditor settingsEditor ) : void
settingsEditor PlayerSettingsEditor
리턴 void

PublishSectionGUI() 공개 메소드

public PublishSectionGUI ( float h, float kLabelMinWidth, float kLabelMaxWidth ) : void
h float
kLabelMinWidth float
kLabelMaxWidth float
리턴 void

ResolutionSectionGUI() 공개 메소드

public ResolutionSectionGUI ( float h, float midWidth, float maxWidth ) : void
h float
midWidth float
maxWidth float
리턴 void

SplashSectionGUI() 공개 메소드

public SplashSectionGUI ( ) : void
리턴 void

SupportsOrientation() 공개 메소드

public SupportsOrientation ( ) : bool
리턴 bool