C# 클래스 UnityEditor.Rendering.CameraUI.Rendering

파일 보기 프로젝트 열기: m0nsky/hdrp_dxr_dlss

공개 메소드들

메소드 설명
Drawer_Rendering_CullingMask ( ISerializedCamera p, Editor owner ) : void

Draws Culling mask related fields on the inspector

Drawer_Rendering_Dithering ( ISerializedCamera p, Editor owner ) : void

Draws Dithering related fields on the inspector

Drawer_Rendering_OcclusionCulling ( ISerializedCamera p, Editor owner ) : void

Draws occlusion Culling related fields on the inspector

Drawer_Rendering_StopNaNs ( ISerializedCamera p, Editor owner ) : void

Draws Stop NaNs related fields on the inspector

메소드 상세

Drawer_Rendering_CullingMask() 공개 정적인 메소드

Draws Culling mask related fields on the inspector
public static Drawer_Rendering_CullingMask ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
리턴 void

Drawer_Rendering_Dithering() 공개 정적인 메소드

Draws Dithering related fields on the inspector
public static Drawer_Rendering_Dithering ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
리턴 void

Drawer_Rendering_OcclusionCulling() 공개 정적인 메소드

Draws occlusion Culling related fields on the inspector
public static Drawer_Rendering_OcclusionCulling ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
리턴 void

Drawer_Rendering_StopNaNs() 공개 정적인 메소드

Draws Stop NaNs related fields on the inspector
public static Drawer_Rendering_StopNaNs ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
리턴 void